Average Playtime: 3 hours


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Protagonist of the game is investigating the disappearance of people. The investigation leads him into an old house, and then it becomes a party to the strange and dangerous events. Amok - suddenly appearing violent mental disorder.
Release date
Artem Bondin
Artem Bondin
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista/7/8/10
  • Memory: 1 GB RAM
  • Graphics: 1 GB
  • Storage: 4 GB available space
  • OS: Windows Vista/7/8/10
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

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AMOK reviews and comments

Translated by
Microsoft from Deutsch
Sorry but the Game I also have to rate negatively. First, for everyone who has hired German in the Steam and got a Steam Error. You have to set it to language English under The Characteristics of the Game and in the Menu in the game you can set it into the appropriate Language. The second negative thing is that I had set The Motion buttons at The start Window input and there was no Reaction in the Game and can only control with WSAD. Then you start in the Garden in front of the House in a Maze you can tell. When I go in the House he charges a new Level in the House with many Doors. When I go with Make go against the Door I come into the black one and when I Go up I Cake I see the Level Design on the upper Floor. Then I had to leave in front of the House then he loads with me not, but again black Screen and while looking around you the level Design of the Level. You think that the Developer has a No Clip Cheat in the Console that you can walk through the Walls but that wasn't the Case just with Doors it happens that I'm suddenly through the Door.
Translated by
Microsoft from Deutsch
"AMOK" is a First-Person horror game. According to the Description, it is about that "Protagonist of the Game is to investigate the Disappearance of People." Apart from the syntatting Problems: In the Game itself I would not have come up with it, because the 12 Chapters into which the Game is divided remain erratic. In various Settings, a Gorge, a Ship, a huge Bunker complex, we lush around in the Area in search of the exit to the next Level, which then has nothing to do with the previous one. In some Levels, slow but annoying Opponents await us, which we can sometimes even fight with Weapons. Otherwise, we don't really have anything to do. In the Quarters of the Bunker complex, for example, we can open numerous Cabinets, which only always contain the same unnecessary Boxes. At Its core, the Game is simply any string of different sized labyrinthine levels, some with indiscriminately placed opponents, where we simply have to find the Exit. It sometimes consists of a luminous Orbital, but sometimes a Level ends just below the In-the-counter rum. The Level Design is terribly uninspired, partly idiotically expansive and endlessly repetitive. The Goal is mostly unrecognizable, the idiotically stupid opponents just annoying. Standing On Walls we can look through the same or we go a path other than the intended Path and can also look at the map from the outside in Case of falling. But the biggest Problem: The Game is not a Moment creepy. On the contrary. It's actually just truncidating all the Time. Rating: 3/10 Atmosphere 387 Story 5/10 Graphic 4/10 Sound 4/10 Game Mechanics 2/10 Balancing 3/10 Game Pass Conclusion: Amok of Boredom. 3/10 Overall Rating
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