Translated by
Microsoft from Spain
Microsoft from Spain
Tyler is in a post-traumatic denial phase after Elena, his wife, suffered a severe depression after an accident she felt guilty of, as in addition to the physical consequences, there were other more painful and irremediable.
And It is precisely in that depressive spiral where the game makes us go into action through a simple but effective gameplay, because we are facing a walking simulator with a deep emotional charge where the guilt and anxiety of Tyler dominate the Elena's self-destruction, emotions represented through objects, symbols, colors and sounds, because the gameplay is absent from voices and texts. Throughout its eight chapters, surreal aesthetics and atmosphere, in addition to a melancholy and raw soundtrack, we will discover the ins and outs of a common life as well as the different stages of depression and its consequences on daily living.
Anamorphine is among games like Indygo, Downfall and Virginia. Developed by an independent studio with just three people, it achieves an emotional link between the player and Tyler and Elena, despite its certain graphic simplicity and its duration ranging from three hours, but also invites the replayability with its two finals Alternative.
Translated by
Microsoft from Italian
Microsoft from Italian
Product received for free The narrative related to the elaboration of mourning, which crosses delicate nuances such as depression and the sense of loss has now been cleared also in video games. There are now far the times when the medium in question was reserved exclusively for the role of a mere entertainer, relegated to a range of users who sought only an easy fun. Those who today affirm the opposite are simply ignorant, bluntly. The genre of walking simulator has strongly embraced the autorial and/or social approach to video games, giving us pearls of incredible narrative and sensory beauty such as Firewatch and What Remains of Edith Finch; Anamorphine wants to be alongside the major exponents of the genre with a delicate story, centered on a couple who are victims of an unpleasant but trivial event, but which will lead to a disastrous epilogue.
The debut of Artifact 5 tries with all its strength to become a classic of the genre, presenting an important story, a staging of good level and an interesting form. Unfortunately for them, not everything went as planned and what we are facing today is a title that only works in the middle.
Let's start immediately by saying that Anamorphine is not born for virtual reality; The support to the VR has been inserted post launch and does not support neither Roomscale nor motion controllers (if not used as a simple joypad).
If we take into analysis the title flat, Anamorphine is like a good walking simulator, thanks to incredibly suggestive moments, a story not particularly original but effective and a good artistic direction. Played on the screen, the title of Artifact 5 can easily become one of the best walking simulator you will play this year, since despite not absolutely touching the peaks of the genre maintains from its a discreet interpretation of the theme and a handful of Interesting flashes.
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