Average Playtime: 3 hours

Ancient Frontier

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About

Brand new cinematic turn based strategy!

Fair Weather Studios is very happy to announce Ancient Frontier! Ancient Frontier is a turn-based strategy role-playing game set in deep space in the far future. Players will explore, conquer, pillage, or liberate the frontiers of space.

The universe is built off of the story established in our first project, Bladestar, but takes it much deeper with warring factions, double crossing corporations, privateers, and galactic governments. Take control of massive fleets of capital ships and support craft and navigate the rich multi-faceted story of Ancient Frontier- the future of war.




  • Two full fledged campaigns
  • Dynamic initiative based turn based combat
  • Over 35 unique ships to command
  • Customize your play style by unlocking technologies in an extensive Tech Tree
  • Two major factions and three sub-factions
  • Large, detailed space maps to fight across
  • Three different resources to manage
  • Dozens of different weapon systems and abilities to control

Will you defend the frontier?
Platforms
Release date
Developer
Fair Weather Studios
Publisher
Fair Weather Studios
Age rating
Not rated
Website
http://www.fairweatherstudios.com/ancient-frontier.html

System requirements for PC

Minimum:
  • OS: Windows XP or newer
  • Memory: 8 GB RAM
  • Graphics: Must be able to display 1024x768 resolution or higher.
  • Storage: 6 GB available space
Recommended:
  • OS: Windows 10
  • Memory: 16 MB RAM
  • Storage: 6 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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The Better Part of Valor
Retreat from a Mission
20.00%
Proto Type
Purchase 25 Techs
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Gambler
Beat 15 Bounty Missions
20.00%
Chickadee
Unlock the Chickadee
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Deadeye
Have a ship with 25 Kills
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Ancient Frontier reviews and comments

Translated by
Microsoft from Deutsch
I have no Idea how this Game is supposed to be playable. The worst Tutorial in a Game I have experienced in the last 10 Years, in addition, the Game surface is so confusing that it doesn't seem possible to Play at all. It feels like a Click Where you hope to randomly kick off any action that is possibly a proper one... I go back to "Kronos," which is considerably clearer, simpler, more intuitive and more accessible than this Thing here ...
Translated by
Microsoft from Deutsch
Product received for free Durfte to play a Trial And find the Game really cool for Fans of Lap Strategy. I would like to see a German Translation, as the Story doesn't come across in depth like this. In short, a few Facts In a Nutshell: + XP Basined Fleet Management + Many Weapons, Extras, Special Features of Ships + Battlefield Very Clear-Story implemented Only by a lot of reading-Musste often at the End for "the last" Opponent annoyingly seek More Info in Future on https://www.gamer83.de/
Translated by
Microsoft from French
It is not easy to evaluate this game, because I found it good while knowing that my criteria are very subjective and that it is not objectively the best game in the Galaxy. There is a kind of atmosphere Z series-80 years that made me sympathetic and after more than 10 hours of play, I can also say that it has good surprises, and that I have not yet finished. I think it deserves to be focused on. Edit after 20h of game: in its big flaws, I must cite the time far too long that one waits when the AI plays and that it begins to have many enemies. It is a defect that does not appear immediately, and that is boring and annoying. For those who would like to see before testing: https://youtu.be/dus1Ki5SU8M in more detail, there are two campaigns to do, with quests that lead you to the fights. We fight with spaceships in what resembles a board game with hexagons and animated pawns, turn by turn. Patches are out to fix bugs, developers seem to want it to be clean. We buy his ships, we fix them, we can equip them with objects, there is a little scientific research to do, some resources to collect. There are several types of vessels, with specific skills and characteristics (shields, weapons, Dodge, initiative, movement, critical strike, movement points and action points...). The AI is probably not the best performer ever, but when she sees a weak spot, she often uses it. There are some mechanics that we feel inspired by X-com, like activating pods or full cutlery and half-cutlery, but it has nothing to do with X-com anyway. The campaign is complemented by dialogues between the Barbies and the Ken of space. Everything is in English, but hey, the dialogues between Ken and Barbie are not necessarily very philosophical, a minimum level of English should allow you to understand.
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