Ancient Siberia reviews

Translated by
Microsoft from Deutsch
Early Access Review UPDATE: Please note that the Developers canceled development due to Perceived lack of Money and put all Servers offline. Of course, no Player got their Money back. Unfortunately, unfortunately, for the time being I tend to have a negative Review ... An MMORPG with a "Siberian" Setting, many Freedoms and Possibilities and enormous Potential. In Ancient Siberia one creates one's Character at first (different Ethnicities are possible), its Appearance and selects 3 Skills, on which one initially focuses (for example, wood chopping, fishing, artisanal Professions). In the Game you should first complete the Tutorial. However, many Things quickly seem familiar to you. The Skilling System is somewhat reminiscent of Ultima Online Or Mortal Online, but without acquiring its Complexity. In the Game you have a pretty free Hand afterwards. Despite a very early Version, it is already possible to guess what will be possible in the long term. Whether you pursue the Career of a Warrior, a Hunter, an Assassin, a Magician, a Blacksmith, a fisherman, a Traveller, a Carpenter, etc., is up to you. What's Interesting is how Elements from RPG and Survival are mixed. Once you have achieved a certain Number of Skill points, you have to pay attention to Hunger and Thirst. You can also put your own House together. I'm still a little bit more divided on the graph. A lot of Things seem a little cheap and put on (is certainly also related to the Unity Engine, Modular principle). And especially the Figures do not yet know how to convince, they seem wooden. On the other Hand, the Game creates a special Atmosphere. Attempts are being made To authentically capture Siberia with its Forests, Meadows and (snow) mountains. The World seems quite lively when the Trees move in the Wind, the Sun glistens in the Water until the last Rays of Sunshine announce the Night. In The future, various Weather Events can also be expected. Only the few Living Beings in the World seem a little strange. On the other Hand, every Encounter-be it with Animals or Monsters-is something Special. The current Problem is that the Game is still in a very early Version. There are many Bugs and the Content is manageable overall. However, the Team is extremely committed. At the Moment, there are Updates every Week that include Bug Fixes as well as new Content. In This case, the Communication with the Players is extremely pleasing. At least with Steam, the Development Team responds quickly, kindly and comprehensively to Discussion posts. Bugs reported By Players are quickly fixed. Ideas from Players are happily received and implemented. Unfortunately, there aren't that many Players getting involved in that Regard yet. Also, the multiple Servers are Usually empty. I hope that as the game progresses, more Players will also be motivated. Not just those who buy the Game new, but also those who turned away with Greys after first Glance. Pro:-Very dedicated, friendly and communicative Development team-Basic game principle (classic RPG meets survival) has a lot of Potential-Many Possibilities and Freedoms to unfold-Beautiful, quite authentic Atmosphere-good Landscape graphics and Partly interesting Architecture and objects-strong light and Shadow effects-Good sound with few but high-quality pieces of Music and atmospheric Effects (Birdsong etc.)-Interesting background (Slavic/ Siberian Influences quite recognizable)-Large, varied World that invites you to Explore Contra:-Overall so far Little content-Many bugs-Largely empty servers-Graphically not yet mature, especially among the Figures-Economic System And Skilling a little too simple Based On The current State Of play, I can only recommend the Game to everyone to a limited extent. Those who want to try out a creative MMORPG intensively and also help shape it should give the Game a Chance.
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