Ancient Space reviews

Translated by
Microsoft from Deutsch
http://youtu.be/V2GHy_KRSOs What is Ancient Space? Ancient Space is a Space RTS that could be a Kind of little Brother OF Homeworld. The Developers wanted to pack an epic Space adventure into a Mission Concept far from home. Secluded from his Home, haunted by unknown Enemies and scarce resources. The only thing we have is our Carrier ship, which can be expanded and produce Fleets. Mission to Mission, we fight our way through the Campaign, always confined to a few Sectors. However, there are often some Sectors of no Importance for the Mission, which we should then be able to explore with some Ships. Because often these "apparently insignificant" Sectors hide Anomalies, or Minerals, that we should secure. In Anomalies, Modules, or Resources, can be that we can use between missions. But more On that later. Between missions, the Story is driven forward By good Speakers (German only in English/Subtitles) in rather simple Video Sequences or Briefings. What sometimes doesn't work so well is pushing ahead with the Story in the Missions. You often have a lot to do in the Fights and when Hektor (an artificial Intelligence) bombards us with ele-length Story Information that just goes down as we have to concentrate, unfortunately that's not so nice. My Fleet, my Officers, my Carrier Between missions reveals a Special Feature of Acient Space, namely the Management of its Fleet, or carrier. This allows you to upgrade and amplify the different Ship Types of my Fleet through collected resources and unlock Modules from multiple Animal Levels for my Carrier. So I, especially my Carrier, can adapt my Style of Play pretty well. While my Ships can manage their Weaknesses a little, or get faster, etc. etc. An important tactical Element may still be the Officers. We can always take three of them with us and each of them gives us a Battlefield bonus to activate. (E.g. Strengthens the Armour of all Ships in the Sector) These Activations are limited and also take Time before they can be reactivated. But Are really helpful for getting a short-term Advantage against other Battle associations. A tactical Chunk of Acient Space might not look like this, but can be really demanding. For many Ships there are Counter classes and only a few are really somehow good against everything. For example, Ships are divided into Sizes from S to XL. The initial Lancers, for example, are particularly Effective against S and M Class Ships, but are totally useless against L to XL and are then only shredded. The other initial S Class of one are Bombers and are weak against S class, but strong against L to XL Ships, etc. In addition, the higher Degree Of Difficulty is really crisp and you are really challenged. Individual Hunter associations also have different Formations. That strengthen the Attack and weaken the Defense, for example, or Special Attacks such as a Rocket Carpet. The same is true of larger Ship classes. Our Carrier ship also has several Special Abilities that we should use tactically! Conclusion and small Warning Overall I would recommend Ancient Space any of THE RTS Games in Space likes. While It does not offer completely free 3D Space for the Player, it is solid and white to entertain. The only Problem is the current Technique that leads to low FPS Rates even on High-end MACHINES. Which is just a shame for the Game. In Conclusion, the little Note: "This is really a pure Single-player Game without Multiplayer!";) By The way, this is a Paradox Interactive Title, so as usual There are sometimes strange translation errors in the Text. Although it's very limited here.
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