Annie Amber reviews

Translated by
Microsoft from Deutsch
what i liked: -not just a demo -parts with really nice grafics -surreal and beautiful -interesting places -no motion sickness what i did not like: -you should be able to directly go to the next ring instead of stopping each time, that would make the whole thing more fluid - often i have the feeling i stand inside the floor. even if it is intended, because you are a kid in the beginning. maybe scale the surrounding up to make it more beliefable. I would recommend it to ppl who like surreal places and who like to interpret things. Too the devs(spoilers): what i got from the storry was first, Annies first period must have been a big deal for her. second, she was deflowered on a planet with sight on saturn in a yellow vw beetle. third, at some point in her life she became an astronaut i just want to ask with a smile if i am on the right way here. If yes than this game needs a guide for interprtations? and i would recommend it as an art experience If no than wtf is it about?
Translated by
Microsoft from Spain
To be the creator of the exceptional and great indie MIND: Path to Thalamus, I was surprised by the low quality of this, perhaps because in the beginning is focused on the VR for mobile and not for the VR PC. One of the things that has bothered me the most is how he has advocated so fast to the heart of the spectator trying to sensitize him with a melancholy music and scenarios with children's components to get directly to the sensitive fiber of the player, nothing new if You played MIND: Path to Thalamus, it seems that they wanted to repeat the formula of this but without success, seems a crude copy, nothing original. The VR implementation is lousy without just leaving us free, based on a movement by checkpoints to which we have to look to go to that direction and if we stop we will have to stop looking at the checkpoint giving rise to not being able to move accurately to Where we want exactly if we play with a Oculus Rift. The game is static if we compared it with its predecessor MIND: Path to Thalamus, only limit us to go looking and solving puzzles that are very simple and that I are meaningless to the plot. I buy it blindly and trusting Carlos Coronado for his work in MIND, but I think in the development of this game has missing the person or the magic that came to MIND. I did with him for about €7.99 but having played to him about 40 minutes about I realized I would not pay for it or €1, I saw Demos VR with more personality and better posed than this game. Thanks to the return policy and able to recover the money invested. Carlos Coronado, You Can do much better than this.
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