Average Playtime: 4 hours

Annie Amber

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ANNIE AMBER – A LIFE CAPTURED AS A VR PUZZLE GAME

WHEN VIRTUAL REALITY LETS YOU FEEL A (VIRTUAL) REAL LIFE
Annie Amber is a VR puzzle game that leads you on an intense and dreamy journey through the life of a person condensed in a surreal and poetic experience. With innovative controls, AA makes you explore this strange and beautiful scenery that is life itself while using your wit to make your way through different memories.

LIFE IS POETRY, SO IS ANNIE AMBER
But the life of Annie Amber isn’t told you in a plain way. Memories are symbolic, fragmented and complex, so the journey will be full of subtle beauty and poetry. Through sad and powerful piano tracks, youwill solve puzzles that will slowly unlock Annie Amber’s memories. The result is a game as minimalistic as intense: overwhelmed by huge celestial bodies, we will get to know and understand Annie Amber (fictional character) as if she were a close friend of us.


USE YOUR MOTION CONTROLLERS!
Annie Amber is meant to be player with motion controllers. Use them to travel and interact with the environment and the puzzle elements. On the other hand, if you don't have motion controllers you can still play the game activating the mode without motion controllers. This innovative system matches the minimalistic and subtle approach of the whole game, while enhancing the immersion of the player. With no external controllers at all (aside from your hands or your head), the player will be a silent explorer while also being able of experiencing VR at its fullest.


WELCOME TO VIRTUAL REALITY
The universality of its narrative and the accessibility of its innovative controlling system make Annie Amber not only a product for all kinds of audience, but also an excellent introduction to virtual reality and videogames. A whole new world of possibilities is about to emerge from this technology, and Annie Amber is a beautiful and intuitive way of embracing it for the first time while also being good enough for VR pros.
Platforms
Release date
Developer
Pantumaca Barcelona
,
@CarlosGameDev
Publisher
Talking About Media
Age rating
Not rated
Website
http://pantumacabarcelona.com/portfolio/annie-amber/

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • Storage: 370 MB available space
  • Additional Notes: VR Only!!!
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Annie Amber reviews and comments

Translated by
Microsoft from Deutsch
what i liked: -not just a demo -parts with really nice grafics -surreal and beautiful -interesting places -no motion sickness what i did not like: -you should be able to directly go to the next ring instead of stopping each time, that would make the whole thing more fluid - often i have the feeling i stand inside the floor. even if it is intended, because you are a kid in the beginning. maybe scale the surrounding up to make it more beliefable. I would recommend it to ppl who like surreal places and who like to interpret things. Too the devs(spoilers): what i got from the storry was first, Annies first period must have been a big deal for her. second, she was deflowered on a planet with sight on saturn in a yellow vw beetle. third, at some point in her life she became an astronaut i just want to ask with a smile if i am on the right way here. If yes than this game needs a guide for interprtations? and i would recommend it as an art experience If no than wtf is it about?
Translated by
Microsoft from Spain
To be the creator of the exceptional and great indie MIND: Path to Thalamus, I was surprised by the low quality of this, perhaps because in the beginning is focused on the VR for mobile and not for the VR PC. One of the things that has bothered me the most is how he has advocated so fast to the heart of the spectator trying to sensitize him with a melancholy music and scenarios with children's components to get directly to the sensitive fiber of the player, nothing new if You played MIND: Path to Thalamus, it seems that they wanted to repeat the formula of this but without success, seems a crude copy, nothing original. The VR implementation is lousy without just leaving us free, based on a movement by checkpoints to which we have to look to go to that direction and if we stop we will have to stop looking at the checkpoint giving rise to not being able to move accurately to Where we want exactly if we play with a Oculus Rift. The game is static if we compared it with its predecessor MIND: Path to Thalamus, only limit us to go looking and solving puzzles that are very simple and that I are meaningless to the plot. I buy it blindly and trusting Carlos Coronado for his work in MIND, but I think in the development of this game has missing the person or the magic that came to MIND. I did with him for about €7.99 but having played to him about 40 minutes about I realized I would not pay for it or €1, I saw Demos VR with more personality and better posed than this game. Thanks to the return policy and able to recover the money invested. Carlos Coronado, You Can do much better than this.
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