Average Playtime: 4 hours


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Colored blocks fall, and they keep falling. You rotate them, and drop them. Faster and faster you align the pieces, creating links of matching color, filling in gaps. You touch a block with a detonator and the entire chain explodes. The blocks above them drop, another detonator touches, and another chain is gone. Then another.

Anode reintroduces the classic falling-block puzzle genre, with new twists and challenges! Link blocks back and forth across each other. Match angled couplers to create chains of multiple colors. Earn items and use them to clear your bin. Play Mission Mode and complete randomly-generated objectives for additional challenge. Post your scores on leaderboards and see how you stack up.

Invite a friend over, plug in some controllers, and dive into frantic competition. Complete long chains to send blocks to your opponent's side, or use offensive items to trip them up. Don't have a controller? Play two players with one keyboard! All to a pulsing soundtrack with music that gets more intense as your bin fills!
Release date
Kittehface Software
Kittehface Software
Age rating
Not rated

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for Linux

  • OS: Ubuntu 12.04 LTS
  • Processor: 1.5GHz Processor
  • OS: Ubuntu 12.04 LTS or later
  • Processor: 2GHz Dual Core Processor
  • Sound Card: Compatible Sound Card

System requirements for PC

  • OS: Windows 7
  • Processor: 1.5GHz Processor
  • Graphics: 3D graphics card with 512Mb
  • Processor: 2GHz Dual Core Processor
  • Graphics: 3D graphics card with 1024Mb
  • Sound Card: DirectX Compatible Sound Card

System requirements for macOS

  • OS: Snow Leopard 10.6.8 or later
  • Processor: Intel Core Duo
  • Graphics: 3D graphics card with 512Mb
  • OS: Snow Leopard 10.6.8 or later
  • Processor: Intel Core Duo
  • Graphics: 3D graphics card with 1024Mb
Edit the game info
Last Modified: Sep 29, 2022

Where to buy

Nintendo Store
Xbox Store

Top contributors


1 edit
Aug 12, 2019
Arekkz Gaming
Let's Play Digimon Anode Tamer3
Nov 30, 2009
Let's Play: Digimon Adventure - Anode/Cathode Tamer (Part 01)
Aug 3, 2016
The Journey Begins! - Digimon Anode And Cathode Tamer (Part 1)
Aug 14, 2014
Texi TheTycoon
In Between - Innovative Indie Game - Part 1 of 2
Dec 7, 2015
Digimon Digital Monsters - Anode & Cathode Tamer -
Dec 8, 2012
View all videos
3,742 items
Play 150 multiplayer games.
Utility Belt
Use each item at least once.
No Planning
Have "Stop Rotation" and "Hide Preview" active on the same player simultaneously.
Reach 100k points within 45 seconds.
Full Load
Destroy 98 blocks without letting your multiplier reset.
view all achievements
33 items
XSplit Arena Season 1 Ep.4
Anode (XBOX One)
Anode -- "Triaconta-" Achievement (Reach a sequence of 30 or more)
View all streams
7 items

Anode reviews and comments

Translated by
Microsoft from Russian
Preface So, first I will say that I often sat down in Tetris (started with Tetris from EA for iOS, and then played on the site Tetrisfriends). Gameplay and comparison with Tetris Duck here, this game is played differently. For Example, if you look almost always up in Tetrise, then you need to often look everywhere. Horizontally all areas are equal (in practice, and not in theory, as opposed to)-here it will not work as in Tetrise all the left part to fill, and on the right T-Spin to do. And the essence of the game is: falling cubes of different colors. On average, once in 5 figures falls a figure in which one cube-fuze. If the fuse cube, for example, is red and touches a cube of the same color (angle of angle is also possible), the whole chain explodes (sometimes for some reason with the coupling). Very seldom a cube-fuze is as though "all colored" (is displayed white)-is a megorluck, which is absolutely always glad (is glad even more, than Quad Damage from Quake). Sometimes There are figures with a coupling-a gray triangle that connects cubes of different colors. There are also "mirror" coupling-it is logical that they are docked only with the same. With each level (in two modes of play) speed increases. The Maximum speed at the 14th level of falling figure at the bottom-~ 2.8 seconds, which is less than in Tetrise on the 14th, where by ~ 0.3 seconds. Not Yet understood good or bad, because here the gameplay is a bit different. Also, after the figure has fallen, it can be twirl only 3-4 times. And after it has landed, it can be shifted only on 1 (2?) Division (horizontally). You can also select the initial level (1... 14) If you want to immediately fall quickly (which I always do). And Then there is a thing: if the figure does not like it, it is not possible to put the cipher. We'll have to accept. I even think it's more interesting, it's like a cheat. Game Modes (Endless) Until you get Down (Mission) On the number of missions performed. Every time you start from Level 1, all of them here??. To increase the level, you need to perform the type "Arrange 3 chain for 15 seconds." Missions are sometimes repeated. (Time Attack) At the time (as opposed to the tetrisfriends, it is possible to put in 2 minutes and 4, and 6). (Race) points. You Need to earn 50k/100k/250to The points (you choose the target yourself) for as little time as possible. Time limit, if anything, you do not take away-you will be faster-you'll be taller in the leader board. Plus you can choose to play with or without objects, so the number of statistics should be multiplied by 2. Objects, unlike Tetrisfriends, fall for merit, though also random. Items are like "destroy half the pieces of this color" and for luck. About control of the Mouse is not needed at all, although it can be in the menu to induce. The Keyboard uses Escape (Open menu, pause), arrows (move the shape, rotation), Backspace (immediately omit the shape at the bottom). All. You can Reassign the keys — I traded the backspace to a space (which belonged to the second player), which I advise you. Figures are better almost always immediately lowered. Statistics View Achievements directly from the menu (i.e. without the Steam Overlay popup). And in the same place at the top is written cool statistics for absolutely all modes of the game (sorry you can not choose a certain): how many blocks per second (after a comma 3 digits), how many blocks destroyed, how many times turned, how many times the tied, etc. Optimization Me Linux, Radeon 4550 Card (in simple + 71.5 °C), Mesa. The CPU is not loaded at all, it is also visible. FPS High. Ops eats 160 MB on 32-bit Linux. Everything is fine, despite the fact that the game is made on Unity. Of the cons would Like to muse more energetic. Here He is a kind of cosmic-but it is already a matter of taste (and maybe not, it's a game of speed, so the Muse must be energetic). And I would like demos to record your best results, and other users could see them too (as well as on tetrisfriends). And so that from the very beginning everything would fall for 1 second. In the end I like the Drum shot more than Tetris. Well, because there are rules more: the figures can be not only of different shapes, but also of different colors; There are not only figures, but also the coupling. The Amazing fact of the First 10-20 games (or the first hour and a half) I played at the rate of Nuba in Tetrisi (4-8 seconds thought where to put, how to turn). It's better Now (2 – 3 sec.).
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