Aphelion Run

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NEW: The Android version has been updated with completely re-written movement code, this should make controlling the ship with the touch screen MUCH easier. Also I added a quick restart option at game over.

The year is XXXX

You play the part of a new recruit; a "volunteer" taken by a mysterious corporation, placed aboard a fast moving ship and sent to the far reaches of our solar system. Your mission - to navigate through endless tunnels within planetoids in order to gather as many gems as you can.

Collect enough gems and a power-up will spawn. They're all helpful, don't be afraid of them.

A highscore game with a twist - you can end up with nothing. If you crash you lose the ship and all the gems within. You only keep your score by using your hyperdrive to jump to safety, but it takes 10 seconds to spool up and your ship is getting faster and faster... How long can you hold your nerve?

Controls (PC):

Gamepads supported (Xbox 360 and PS3 pads tested)

Movement - arrow keys | Analogue stick | D-pad

Activate Hyperdrive - spacebar | A (360) | X (PS3)

Pause - ESC | Start button

This is my first game, created using Game Maker: Studio as a hobby project rather than a "serious" attempt at making a game. It is in what I consider a finished state, but I do have ideas on how to expand the game further (using some sort of progression system, unlockable ships etc) so this may be updated in the future.

Please let me know what you think of the game. I'd love feedback, positive or negative (fingers crossed that it's the former). You can reach me on Twitter @MrTom

Music is by BoBSwanS. Find him on Twitter @BobSwanS, or buy the soundtrack now on Bandcamp.

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Developer
Bee Bush
Age rating
Not rated

System requirements for PC

System requirements for Android

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Last Modified: Jan 9, 2019

Where to buy

itch.io