Arcane Hunters

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Arcane Hunters Malsarthegreat, Blue Wyvern Labs

Arcane Hunters is a conceptual top down rpg  game that incorporates physics based objects and effects along with a growing multitude of player attacks and ways to combine those attacks to allow for more dynamic gameplay. 

This is a very early idea and I am working on it in my off time to maybe build into more feature full game. The idea is not to make this a full release game, just to build my knowledge of game development and grow/fuel my creativity. 

The gameplay currently features the following: 

  • Player movement (WASD) with dashing (LShift)
  • Cursor pointed attacking, (LMouse, Main Attack: RMouse, Secondary Attack)
  • 6 different attacks with ways to combine/buff each with the secondary attack.
  • 3 enemy types (Melee, Ranged, and Mini Boss)
  • Player leveling that scales the enemy spawn rate and Player attack speed/projectile size/projectile amount/and more! 
  • 2 very basic maps with lackluster quality assets. You gain access to the second map after completing the first level. 

What I would like to do that would make this "Finished" in my brain:

  • Self-made pixel art assets that depict my own image of what the game looks like. 
  • Minimum 3 different complete maps
  • Minimum 6 new enemy types
  • Minimum 4 additional player attack types with ways to combine attacks.
  • Improve current attacks to make more meaningful and varying combinations.
  • Fluid UI/player control
  • More extensive progress saving/loading
  • Leaderboards

What I may do, if I feel like it: 

- Create a skill tree that the player could then use to select which spells are scaled with each level up. 

- Gear for the player that buffs stats in different ways.

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Developer
Malsar
Age rating
Not rated

System requirements for Web

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Last Modified: Mar 24, 2023

Where to buy

itch.io