Arcane Hunters
About
Arcane Hunters is a conceptual top down rpg game that incorporates physics based objects and effects along with a growing multitude of player attacks and ways to combine those attacks to allow for more dynamic gameplay.
This is a very early idea and I am working on it in my off time to maybe build into more feature full game. The idea is not to make this a full release game, just to build my knowledge of game development and grow/fuel my creativity.
The gameplay currently features the following:
- Player movement (WASD) with dashing (LShift)
- Cursor pointed attacking, (LMouse, Main Attack: RMouse, Secondary Attack)
- 6 different attacks with ways to combine/buff each with the secondary attack.
- 3 enemy types (Melee, Ranged, and Mini Boss)
- Player leveling that scales the enemy spawn rate and Player attack speed/projectile size/projectile amount/and more!
- 2 very basic maps with lackluster quality assets. You gain access to the second map after completing the first level.
What I would like to do that would make this "Finished" in my brain:
- Self-made pixel art assets that depict my own image of what the game looks like.
- Minimum 3 different complete maps
- Minimum 6 new enemy types
- Minimum 4 additional player attack types with ways to combine attacks.
- Improve current attacks to make more meaningful and varying combinations.
- Fluid UI/player control
- More extensive progress saving/loading
- Leaderboards
What I may do, if I feel like it:
- Create a skill tree that the player could then use to select which spells are scaled with each level up.
- Gear for the player that buffs stats in different ways.