Average Playtime: 1 hour


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In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character. Hire merchants to sell your goods to other players making Arcfall a pure player driven economy.

Being a pure skilled based game, every action you make adds to the growth of your character. Expand your network to include friends in your own guild and raid others in the PvP zones to gain their riches or steal from their homes. Be warned when you kill someone and it is not outside of the King's Reign, you might get branded a murderer and hunted by all.

Sail across the world on your own warship and take on pirates on the open seas, or export goods to other towns and sell them at a profit. With so many different things a player can do, you can shape your character and game play to the way you want it, the end game is just the start of your adventures. As this is early access some features are rather planed for later than sooner as we gather more feedback from players.

Here is a list of current features in this version:
  • Player Non Instance Housing (Implemented)
  • Player driven Economy (Implemented, dependent on players)
  • Trading (Implemented, dependent on players)
  • Crafting (Implemented)
  • Farming (Implemented)
  • Mounts (Implemented)
  • Full loot on death (Implemented)
  • PvE zones (PvE zones Implemented)
  • Banks (Implemented)
  • Harvesting and gathering resources (Implemented)
  • Classless Skill based Character System (Implemented)
  • 5 areas to explore, not final version of map (Work In Progress)

Here is a list of coming soon features:
  • Guilds and factions (Coming Soon)
  • PvP (coming soon)
  • Instanced and Non-Instanced Dungeons (Coming Soon)
  • Massive World to explore (Work In Progress)
  • Ship building and sailing (Coming Soon)
  • Player owned Islands (Coming Soon)
Do note this is pre-alpha so when stated implemented it means base design is in but all features will still be changing allot over the development process and polished.
Release date
Neojac Entertainment Inc.
Neojac Entertainment Inc.
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 64 bit or newer
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • OS: Windows 10
  • Processor: Quad Core Processor 2.4GHz or faster
  • Memory: 12 GB RAM
  • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Performance significantly improved with an SSD
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Last Modified: Aug 23, 2019

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Arcfall reviews and comments

Translated by
Microsoft from French
Early access review good I can unfortunately not well enjoy the games, but I'll make you a little list of cool and lame stuff. Strengths:-the graphics sound nice and remains pretty-the gameplay remains simple but cool-craft system well made weak points-optimization has shit-bugs from the unity launcher and impossible to go in the final points options: a cool games, with a huge pot (pre-alpha I recall), it will not exellent until it is finished.
Translated by
Microsoft from Deutsch
Early Access Review So the Game is still damn deep in Early Access. The only thing you are comfortable doing now is cutting down Trees, knocking Stones, collecting Herbs and killing Chickens. Buy Recipes and blunt something downcrafting. Until now, there is only the US Server (very modest Connection), which does not contribute particularly to the Fun of the Game. And the Map is unfortunately very confusing and immature, just like the empty Landscape. You can get on the fast pace and hardly find your way back into the City. So I have good Hope for the Game, but so far I can unfortunately not make a Buy recommendation Yet.
Translated by
Microsoft from Deutsch
Early Access Review pay to win;) The friendly game from next to what opens us reminds us that when you spend money on bad game mechanics a running animation as if a penguin the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ proves and not even ne simple auto loot function ... ACH I don't know where to start to cretize the game and where I should stop then I'm still there tomorrow and the text won't leave a sau! This game gives on mobile under other names in significantly better execution and even if not .this is a tough insult here to call it a skin-weathered game. I don't recommend it to anyone! Do not even your enemy! Noneven a little bit ...
Translated by
Microsoft from Deutsch
Early Access Review I've now played the Game over 300h. First via the Launcher of Neojac directly, as I am a Founder, and then via Steam. The Game is certainly still full of Mistakes and needs a lot more VERY to consolidate. But communication between the Developers and the Community works super and Criticism is also immediately picked up and improved (if necessary). The Promise of Neojac Entertainment, which appears a larger patch every 2 Weeks, has been kept clean So far, even if the Content that is added is relatively small. The Game has a huge Potential and so far looks like a UO IN a new Guise but just with a Fraction of the Content of it or Playability. If you want to get a quick Picture of it here is a small "Test video" https://youtu.be/TYCmquKBiMY I can recommend the Game so far, but Only if you like to be there when something bigger can be created.
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