Archaica: The Path Of Light reviews

Translated by
Microsoft from French
A rather traditional puzzle game, which takes the mini-games that are found elsewhere and extrapolating to make it a real game, interesting from beginning to end. The puzzles are difficult, but not too much. The whole thing is visually pleasing, and quite easy to take in hand (even on the joystick!). The story is very uneven and rather incomprehensible, but this is not the main interest of this game. Basically, you have light coming out of somewhere, and you have to get it to another place. For this, you will have mirrors that allow the light to bounce from several different angles, diamonds that allow to separate a luminous Ray in several colors, and other devices. You place these devices on the game map, and you try to make sure that the light arrives at a good port. Taking, and doing well. 6.5/10
Translated by
Microsoft from Deutsch
Excellant--very captivating puzzle play!!! --Just Played Through Talos Prziple for the second time, but the elements in here deal with laser optics in a very different way: Reflect, angular, block, break up, unite--focus is always on logical chaining, often with the trick of multiple use Elements, resulting in a surprising resolution. --Pleasantly demanding difficulty: Thanks to an integrated partial solution function, always exciting to the end. --Thanks to the grid, you can plan effectively chains in thoughts super ahead or just play around and see what's right. --Extra funny and varied: At the beginning of each puzzle, various things are involved, almost like a 3d-teeming picture. --"Story" can be ignored, but the levels themselves look so chic as to tell their own story.
Translated by
Microsoft from French
https://youtu.be/BU6hPaZTqCA after finishing the game from long to wide and across: graphics: without hallucinating beings they are rather beautiful and effective sound atmosphere: a repetitive but as these are music of ambience it is rather discreet (especially when one is focusing on solving a riddle) for the gameplay everything revolves around the light beam management that must be guided from one or more sources to one or more crystals. Different obstacles, different light color and different gadgets allow puzzles that differentiate as much as possible (the principle of light remaining present) history is optional (you have to find hidden objects to expand it actually) and it serves as a pretext. However it is rather interesting (find hidden objects this is not very complicated). the index system is rather well thought out: we have to find hidden cells to load a plate in the level (no big text button that tears our eyes), a hint allows us to search on a small area of possible location of gadgets ( but we don't know which one to put precisely). This system allows us to help without ever bringing the solution I estimate the lifespan to a few hours but it will depend on your ability to solve the puzzles (same for the difficulty, the felt depends on each)