Arena of Kings (itch)
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Official Trailer (YouTube link)
Assassin Gameplay in The Underworld
Wizard Gameplay in Blackwood Vale
Choose your class, customize your build, theorycraft and lock-in your team composition. Fight until your team is defeated.
Consecutive wins bring you closer toward the Arena Of Kings, an exclusive event reserved for the two most worthy teams in the queue. Win and be recognized by the Gods, globally announcing your victory to the entire server. Is your team worthy of the throne?
Playable Classes
Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.
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Champions are elite fighters with sheer force that excel in close-combat brawls while supporting allies with powerful Warcries. Equipped with Plate armor and a massive two-handed sword, any foe within striking distance will swiftly be Decapitated from an onslaught of attacks. One would be foolish to engage a Champion head-on in a fight.
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Elders embody all aspects of nature magic. Primarily Revitalizing allies with restorative Buffs and heals, the Elder can also conjure Windstorms to provide immediate reprieve from fierce threats. When in danger Shapeshift, transforming into a nimble Spirit Wolf that is tough to catch in any Arena.
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(Shapeshift: Spirit Wolf)
Liches are exiled cultists with a fascination for Shadow magic and Poisonous necromancy. Watch opponents languish as they wither from your dark Torment. Primarily through curses and other Debuffs, a Lich will slowly suck the life out of an entire enemy team. Be wary, for channeling black magic in exchange for great Power may self-inflict damage, making you additionally vulnerable in the Arena.
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Mystics are prophetic seers that manipulate threads of the universe through Spiritual rituals and communion of the supernatural. Wearing only Cloth robes, Mystics rely on ancestral tutelage to perform Healing Visions and the conjuring of Temporal Barriers for defense. As an alternative threat create a Blackout, creating visions of disarray into your opponents' minds, Fearing them away from combat.
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Nihilists are Power-hungry force users seduced by Mana assimilated from the corrupted Orb they carry. Summon diverse Orbs in the Arena to assist your allies in swaying the tides of battle. Convert dark energy to bolster your allies or use it to Leech from your enemies.
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Paladins are fanatical holy knights blessed with Heaven's Guidance. Equipped with a shield and exceptional Plate armor, Paladins provide Sanctuary to allies through Divine spells or relentless aggression to foes that stand in your way. This righteous force is capable of calling down Heaven's Wrath at a moment's notice, vanquishing your foes with Burning retribution.
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Rangers are seasoned pathfinders, adept at augmenting their arrows to apply variety of deadly Status Ailments. Fire arrows into foes from a greater distance to deal additional damage, leaving them Bleeding, Hobbled, Poisoned, and Stunned. Being highly mobile and flexible at target switching, a Ranger can Rain Arrows anytime, anywhere.
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Scholars are religious followers and students of Nosrevi, one of the Old Gods. These supportive Truth-seekers recite Gospels, providing tremendously powerful global Buffs to all allies in the Arena. Instead of using brute force, Scholars rely on unique Crowd Control and various utility spells to make the presence of their Gods felt in the Arena.
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Wizards are disciplined masters of Fire, Ice, Lightning, and Arcane schools of magic. Utilizing various combinations of the elements, a Wizard can manipulate the course of battle in several ways within the blink of an eye. Through means of Teleportation, engulfing the Arena in flames, leaving enemies Frozen in ice, or calling down debilitating Lightning Strikes, enemies will be overwhelmed by a clever Wizard.
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