Ash of Gods reviews

Translated by
Microsoft from Deutsch
If you do not understand that Reviews are based on personal Experiences with the Game and can therefore be more negative and sometimes more positive, you should not read a Rewies and get a Picture for yourself. So allude to it yourself. :) Positives:-The Game has a very interesting Story line that makes it easy to keep track of the Course Of the Game because I want to know how to move on. -The graphical Setting is rigid due to the Implementation, but develops a certain Dynamic due to small Movements of the Hair, for Example. It makes the Setting more sympathetic and believable. All in all, I think it has been very successful. -We can make Decisions that affect Morale affect our Group and can also easily change the Story. -The Fight is a typical turn-based Fight. Nothing really new, but I think completely ok and entertaining. Negative:-I hate that so much about Games like this in general. They let you choose the alleged, but you basically don't have one and find the only right Way is via try and error. The other Points relate, among other things, to this. -It's a Role-playing Game. Your Characters will only become stronger through Fights as they gain Experience. So Far so good, but then I get to Points where I would have liked 1-2 More levels for my Group. But leveling Your own Group far away from the Story is not possible, because you can't just say "Let'S kill Monsters for Leveling" No the Story goes on and scön and the Opponents get stronger. If you have not fought in every conceivable Situation, you may lack experience and End. I find that the worst thing about these Games. You can only restart the Story and hope it works next time. -There is a Resource in the Game called Stynx (or so) Which are stones that protect our Group from the Disease. For every Distance travelled on the Map, I consume these and sometimes I am robbed of them due to decision. If I No Longer have stones or not enough, I have to decide who does not receive Stones. Among other things, I save Stones, however, my Companions suffer and I then suffer so-called Wounds. Each Wound gives us a Malus on our Stats and if a Choir already has 3 Wounds, it will die. In itself, this is a great Thing, if it weren't for a Blemish: I get next to none of these Stones. There we would also be again on the Subject of "One has a Choice ... But somehow not "Every Decision would have to be tried until I find the one that earns me these Stones or avoids the ones that pull stones off me. I made every Decision according to my own Conscience, so how I would really act myself, so I think it should also take place in Role-playing games. The End of the Song: I once found 20 Stones and when they ran out of me I was left on the Map only one Way to go. I had to run 3 different Paths that didn't contain decisions where I added Stones. That means 3 Wounds for everyone in my Group. My Stats were underground with these Wounds and were immediately sent into a Fight that I can't win now. That was my 1st Run in difficulty normal. -Dialogue Doesn't seem to make Sense in some cases and I sometimes wondered "Why is he saying this now?" Conclusion: For me, a successful Game if it were to be more fair. Normal Mode is already too Hardcore and if I can't even make my own Decisions because they won't let me progress in the Game, then in my Eyes it's not a good Game. I am only talking about NORMALEN Mode. At Hardcore, I can understand that you have to think more creatively, really try everything to get the best out, but so? No thanks. Important: There is also the "Story Mode" Which is the easiest Difficulty at the moment. According to the Statement, it is intended to ensure that you can focus purely on the Story. I will also test it and hope that it is not too easy, as I would not describe the Fights as demanding until now. I don't have great Pleasure without any Thought to rest. :)
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