Assassin's Creed Bloodlines: Remake | Fan Game
About
Acre, 1191. The Templar Grand Master : Armand Bouchard is looking for a new apple of Eden. As the new mentor of the Levantine Assassins, Altair will strike the Brotherhood's enemies first.
Use your assassin training to sneak into the citadel of Acre with your parkour abilities and kill any Templars that stand in your way.
Become the shadows and do not let them see you.
GamepadIf you want to play with a PS4 Controller, please use an Xbox Controller Emulator like x360ce.
Mouse and keyboard InputActionsZ, Q, S, DMove forward, left, backward, rightMouseMove cameraSpaceClimb / JumpXUnclimbCCrouch / UncrouchVEagle VisionEscapePause / Back (in menus)ECover / UncoverRWhistleTSynchronizationLReturn to checkpointMouse left clickAssassination
If you are stuck somewhere, don't forget to use SELECT (Controller) or L (Keyboard) to return to the last checkpoint.
The fan game was made by a team of 7 students in 7 months, mostly in their free time.
It was developed on Unreal Engine 5. The objective was to create a prototype based on an old Assassin's Creed game, with improved gameplay and graphics.
We chose Assassin's Creed: Bloodlines as the main reference for this prototype. Some features were modified or added, inspired by those present in the latest Assassins’ Creed games (Unity, Syndicate, Origins, Odyssey, Valhalla).
You will find some bugs and many imperfections.
Keep in mind that this is a school project, and we didn't have the time to finish it properly. We would have liked to improve some parts of the prototype like the AI, the assassination system, the parkour or the cinematic system.
It was made by passionate team members and some big fans of Assassin's Creed, who did their best to offer you the best Assassin's Creed experience possible. We hope you will enjoy our work.
CORE TEAM PRODUCERAurélien Thazet
LEAD PROGRAMMERAntinéa Gontard
PROGRAMMERS- Adeline Delbecq | Stealth system
- Antinéa Gontard | Parkour system
- Aurélien Thazet | UI & Sound systems
- Louis Billoir | Technical Artist
- Lucas Payet | Environment Artist
- Nicolas Perrot | Rigger & Skinner
- Tommy Te | Character Artist
- Théo Bertrand | Communication Manager
- Simon Dos Santos | Communication Manager
- Louise Knoery | Project Manager
- Maureen Richermoz | UX Designer
- Quentin Osmani | Character Artist
- Robin Villier | Rigger & Skinner
- Maxime Anot
- Maxime Nicolas
- Aurélien Thazet
- Valentin Thieullet
- Dark Medieval Environment Megapack
- Fantasy and Medieval Architecture Kit
- Frank Stealth Kill
- Real Fire Pack 2d Effect Pack
- Ultimate Traversal Anims
- Assassin's Creed Outlaw - Unofficial Theme - Malte Wegmann
- Solomon's Temple - Jesper Kyd / Ubisoft Music
- Acre Underworld - Jesper Kyd / Ubisoft Music
- Sounds from many Assassin's Creed games - Ubisoft All Rights Reserved
- Sounds from freesound.org
Thanks to Lyon Ynov Campus