Assignemnt2 - Walking Sim
About
We started with a concept of a game about the ocean, and end up with playing as a Hermit Crab survival game. The hermit crab has only hard shells on the upper body but remained soft on the other parts of the body, so it needs to find empty shells of other animals to live in. The way of finding an empty shell wouldn’t be easy, cause a hermit crab could mistakenly get into a piece of trash left on the beach, which will eventually cause the death of the hermit crab.
Plastic debris in the ocean can entangle sea creatures unknowingly. it can act as both a barrier and a trap to countless populations. Each year 570,000 hermit crabs die after climbing into plastic debris, confusing it for empty shells.
We hope that player could sense the difficulties of surviving for a hermit crab, and realize what consequences will our unconscious behavior of littering bring to the other members of the nature.
As a player, you may be able to play again, but the hermit crabs can never resurrect.
Things player can do:
1.Find/put on shells
2.Find food
3.Explore the shallows
Things trigger the death end:
1.Can’t find a new shell on time
2.Put on the wrong shell (indirectly)
3.Doesn’t eat for a long time
Interactions between player’s decisions:
* Put on a trash will slow the player down
* Eat too much food will shorten the life of the shell
Instruction demo:
Modeling: Yibo Fu, Crystal Tan
Game Code(including character moving and reacting in the game): Yuqing Liang
UI(including interface visual design and health bar/wear-life bar coding): An Kong