Average Playtime: 5 hours

Dead Age

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Survive the zombie apocalypse with turn-based combat and permanent death! Manage survivors, go on dangerous scavenging runs, build alliances, craft equipment, make difficult story-influencing decisions, defend your camp against undead hordes and experience non-linear rogue-lite elements. An innovative Indie Survival-RPG! Just after the zombie outbreak you were fortunate enough to join a group of survivors and hole up in their camp. But that doesn't set you out of danger! Food supplies are running low, injured survivors must be tended to and materials need to be scavenged to keep the camp intact. The zombie threat increases steadily and gangs of hostile survivors keep you on the defensive. Every survivor should be protected because you'll need all hands on deck to defend against the dangers of the apocalypse. Scavenge supplies in zombie-infested areas, craft survival gear and buy and sell equipment to keep yourself and your camp members alive long enough to learn the skills necessary for long-term survival. The combat system has its roots in classic role-playing games. You can fight strategically, learn to utilize various weapon types and use a range of bombs or traps. Should you fail to survive the apocalypse, you can purchase upgrades with medals earned in previous playthroughs to give your new character an edge to start with. Unlocked pre-apocalypse professions of your character allow you to specialize in various jobs. Each new playthrough offers different random missions and survivors to meet. A praised feature of Dead Age is its non-linear story with real in-game consequences. Decisions you make in conflict situations affect the story's future. You can choose to be a hero and save more survivors, or let them die to stock up on supplies. You can build romance relationships with other survivors or start rivalries that may have disastrous chain reactions. Daily events offer new dangers and situations in which you must make choices that affect the survival chances of your camp. Live long enough, and you'll have a chance to unlock one of the game's six possible endings.
Release date
Jul 14, 2016
Developer
Headup Games GmbH & Co KG
,
Silent Dreams
,
Headup
,
Headup GmbH
Publisher
Headup Games, Headup GmbH
Age rating
17+ Mature
Website
http://www.headupgames.com
System requirements for macOS
Minimum:
  • OS: Mac OSX 10.5 or higher
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
  • Storage: 2 GB available space
System requirements for Linux
Minimum:
  • OS: Ubuntu 12.04 or later
  • Processor: 2.4ghz Intel Core 2 Duo or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
  • Storage: 2 GB available space
System requirements for PC
Minimum:
  • OS: Windows 7, Windows 8 (8.1), Windows 10
  • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
  • Memory: 3 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / ATI Radeon HD 3600
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7, Windows 8 (8.1), Windows 10
  • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 770 / ATI GPU Radeon R9 290
  • Storage: 2 GB available space
System requirements for iOS
iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
System requirements for Android
2.3 and up
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Last Modified: Aug 18, 2019
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Translated by
Microsoft from Deutsch
After about 19 hours of play, I now allow myself to give my Opinion a price. Dead Age is a Undeni-based Strategy RPG with Rough-Lite Elements that transports us into a Post-apocalyptic World that, in addition to numerous different Undead, also brings living enemies to us, Such as Punks, dogs or Homeless people. The Fights on a Tour, as well as the Days in the Base, are Lap Dependent. So it is only possible to Save the Game after the end of an (In-game) Day. If a member of the Group dies, he is irretrievably dead, and his Equipment is gone as well. Dies the Main Protagonist, meaning it Game Over. There's a nice LevelUp skilltree. In doing so, it is important to weigh up which Person is learning. There are both combat and professional skills that can be awarded once a Person has risen a Level. The Graphics are pretty and visible, and the Locations are Varied. It doesn't rip you off the Stool now but is all OK. The Music is also coherent, but also mostly the same process, if you have Bossfights it becomes quite dramatic. The Control is super simple and very well implemented, as everything is only served with the Mouse and clicks. Bugs or crashes I hadn't skinned! The Game runs at the highest resolution liquid and thus Tipptop. The Main Story, is varied, and peppered with some overasgesics, otherwise there is always the possibility to fulfill victory quests. And I was overtaken by how long the Game is going on (have made it to day 40 so far). And the opportunity to get bonus to start in a new Game with better Char is also nice. In Some cases it is already tiresome, because the Fighting often happens in a relatient way, and you always have to fight the same type of Generation depending on the Region. Would say 9 out of 10 P! Recommendation for all those who like Strategy, tactics, and Survival, paired with Rpg and Story. But not so for People who want to roam quickly, as it already eats time.
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Translated by
Microsoft from Deutsch
But I was only quite sceptical about the Entry "Rogulike" But I am really pleasantly surprised now. First of all, you can really adapt the Level of difficulty very well to your Needs so that you can get further even if you are not a Professional and besides, everything is explained well in the Game so that you know what to do so that you do not have Problems. The Fight is really Lap Based without Compromise and quite nice to look at. The Choice of Weapons is not as big as I would have liked (Pistols, Shotguns, assault Rifles and Truncheons), but this is often improved in a Successor. Ammunition is very precious and you think about every Shot, which also suits such a Game very well. However, you Can only see such beautiful Things as Flamethrowers or Chainsaws, if at all, with the Enemy. All In all, everything outside the Fight plays like a Role-playing book in which individual pictures with Text appear and you make a Selection of what you want to make. An Example: "In the Forest you come to a Clearing on which there is an Abandoned Shed. Valuable Craft materials could be found in the Shed, but zombies are also hiding. Do you want To explore the Shed or go further? " In the Camp you assign each Resident a Task per Day (Crafts, guard Service, food hunting, etc.) which he can do better or worse depending on the Skil he has in it. With the others You go on Missions. It is also nice that with the successful Results advantages can be released For a further Play, so that a failed attempt at the next Game can make the Character with which you start stronger. All in all, a really nice Game with a lot of Potential for another, bigger Part (hopefully). Oh yes, after 45 Days you are through (1 Day per Round) which equals about 30-40 Hours of play. But when you play it again, some Things happen that you don't expect anymore and others happen that you didn't have in The first Game. So it's worth playing Through again. And now have fun folks, I still have to make the Zombie Clown and these Treacherous Slippers flat:-)
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