Dead Age reviews

Translated by
Microsoft from Deutsch
After about 19 hours of play, I now allow myself to give my Opinion a price. Dead Age is a Undeni-based Strategy RPG with Rough-Lite Elements that transports us into a Post-apocalyptic World that, in addition to numerous different Undead, also brings living enemies to us, Such as Punks, dogs or Homeless people. The Fights on a Tour, as well as the Days in the Base, are Lap Dependent. So it is only possible to Save the Game after the end of an (In-game) Day. If a member of the Group dies, he is irretrievably dead, and his Equipment is gone as well. Dies the Main Protagonist, meaning it Game Over. There's a nice LevelUp skilltree. In doing so, it is important to weigh up which Person is learning. There are both combat and professional skills that can be awarded once a Person has risen a Level. The Graphics are pretty and visible, and the Locations are Varied. It doesn't rip you off the Stool now but is all OK. The Music is also coherent, but also mostly the same process, if you have Bossfights it becomes quite dramatic. The Control is super simple and very well implemented, as everything is only served with the Mouse and clicks. Bugs or crashes I hadn't skinned! The Game runs at the highest resolution liquid and thus Tipptop. The Main Story, is varied, and peppered with some overasgesics, otherwise there is always the possibility to fulfill victory quests. And I was overtaken by how long the Game is going on (have made it to day 40 so far). And the opportunity to get bonus to start in a new Game with better Char is also nice. In Some cases it is already tiresome, because the Fighting often happens in a relatient way, and you always have to fight the same type of Generation depending on the Region. Would say 9 out of 10 P! Recommendation for all those who like Strategy, tactics, and Survival, paired with Rpg and Story. But not so for People who want to roam quickly, as it already eats time.
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Translated by
Microsoft from Deutsch
But I was only quite sceptical about the Entry "Rogulike" But I am really pleasantly surprised now. First of all, you can really adapt the Level of difficulty very well to your Needs so that you can get further even if you are not a Professional and besides, everything is explained well in the Game so that you know what to do so that you do not have Problems. The Fight is really Lap Based without Compromise and quite nice to look at. The Choice of Weapons is not as big as I would have liked (Pistols, Shotguns, assault Rifles and Truncheons), but this is often improved in a Successor. Ammunition is very precious and you think about every Shot, which also suits such a Game very well. However, you Can only see such beautiful Things as Flamethrowers or Chainsaws, if at all, with the Enemy. All In all, everything outside the Fight plays like a Role-playing book in which individual pictures with Text appear and you make a Selection of what you want to make. An Example: "In the Forest you come to a Clearing on which there is an Abandoned Shed. Valuable Craft materials could be found in the Shed, but zombies are also hiding. Do you want To explore the Shed or go further? " In the Camp you assign each Resident a Task per Day (Crafts, guard Service, food hunting, etc.) which he can do better or worse depending on the Skil he has in it. With the others You go on Missions. It is also nice that with the successful Results advantages can be released For a further Play, so that a failed attempt at the next Game can make the Character with which you start stronger. All in all, a really nice Game with a lot of Potential for another, bigger Part (hopefully). Oh yes, after 45 Days you are through (1 Day per Round) which equals about 30-40 Hours of play. But when you play it again, some Things happen that you don't expect anymore and others happen that you didn't have in The first Game. So it's worth playing Through again. And now have fun folks, I still have to make the Zombie Clown and these Treacherous Slippers flat:-)
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