Astro's 3D Adventure
About
- Aesthetics - Different music for each level and one for the menu, additional props, and visual structures (eg. windows on the ceiling for level 2, spotted light to make walls dark on certain sides while creating bright spots around general platforms) to help modify from the tutorial.
- Door to Door Concept - The player’s intent is to collect keys to move on to the next room onto eventually reach the last room to collect the goal. A player can get pushed off platforms by push traps and can be attacked by enemies which sabotages the player’s goal to collect keys.
- Third Level - Created an additional level that appears to be more open along with different structures, and has to be followed through a course of enemies and traps making the difficulty and time spent on the level longer than the tutorial. Also has a series of checkpoints.
DISCLAIMER: THIS PROJECT WAS NOT TESTED ON MAC OS. The level 3 and overall load-in may take longer for the immensely large scene for level 3.
Credits:
Created through Coursera Program by Noah Mathew