Astrox Imperium reviews

Translated by
Microsoft from Deutsch
Early Access Review English: Conclusion after my first Matchday: Awesome! 9/10 (10/10 when ready) Despite early Access wonderfully playable, even if small Errors still appear here and there. Beware when Changing ships: First remove all Modules and place them in the Station Warehouse otherwise you sell them with. Without Profit. The Very fact that I had over 5 Hours of Fun on the first Day was worth the ~ 11€. Storyline is still virtually non-existent (except History and Tutorial), the Rest Works great. Next, this Is how Momuguru ^^ English: Conclusion after my first Day of playing: Awesome! 9/10 (10/10 when finished) Although its early Access, playing feels nice, even with the few Bugs i encountered. Attention while changing your Ship: remove all your Modules first and put them in the Station Storage to prevent selling them accidently. Without profit. Solely the Fact that i had over 5 hours of Fun on my first day is enough for me to pay the ~ 15$. There is nearly no Storyline (except Prologue and Tutorial) but the Rest works fine. Keep up your good Work Momentum guru ^^ Greetings Chickenzombie/BalkatoR
Translated by
Microsoft from Deutsch
Early Access Review A space simulation/RPG with "very positive" Reviews actually can't be wrong because I just like the Genre. Unfortunately, those at Astrox broke or poorly implemented a few Things that were crucial to me. When I get into a new System, I am immediately in the process of scanning and controlling stations with a vastened Camera. By that alone, all the Excitement is gone. Even in Eve Online, which is not an Action-world simulation, but also rather a slow, strategic RPG, it is hugely exciting to land in a new System whose Stations, Planets, Minefields and Optics are then gradually discovered. In Astrox, on the other hand, I play mainly on a Kind of Mini-map, which just allows me to zoom in-not that I had anything of it. To do this, the Systems are loveless for my Taste. Where are the endless expanses of Space? These packed Systems with Stuff that has no Meaning and is neither dangerous nor helpful make no Sense to me. I always zoom out and don't need to dwell on the Details of the System. Consequently, manual Taxation-as far as I have understood after all the Tutorials-is also absurd. I can steer right and left but not up and down. In the Space Games I know-from Eve to Freelancer-I'm one with my Spaceship and make the Autopilot very targeted (to escape with Warp or when I navigate boring high slec). In Astrox, Autopilot seems to be intended as a default and I watch my Ship like in an RTS ... Which doesn't have to be wrong, but in Combination with the narrow completed Maps offers simply no interesting Experience, no Immersion, no immersion in new Worlds-and for Tactics still too confusing, because there is no excellent level Or anything else. In addition, there are Things that may improve as We develop. The Missions are all still quite loveless and very quickly repetitive. But the Reason for my negative Judgment is that the space atmosphere in Astrox is not consistently implemented and I have no Desire to "discover" even more Systems.
Read more...