Average Playtime: 2 hours

Astrox Imperium

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Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play. The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance. Not any one person knows the whole truth, but from what can be gathered, here is what we know. The Imperium was destroyed, and many of the human pioneers perished during the event. The survivors congregated together and began to build a temporary home from the wreckage of the ship itself. At first they waited for rescue, but it wasn’t long before the first ones accepted their fate. It has been 230 years now, and mankind has been quite busy out there in the stars. The story of the Imperium, passed down through the generations, have all but faded away completely. The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot. As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits, and most players are familiar with how it works. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. You are given a number of game options allowing you to adjust 'the grind' and speed of the game. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play. Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features. Basic Features Overview All features listed here are currently in this Early Access Release. Non-linear Story - Choose your own adventure... The ending is in your control. Open World - Free to do as you please, go where you want, do what you want. Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets. Flight - You can fly your ships with the mouse, WASD, or point and click. (Partial controller support) Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options. Mining - 12 different types of resources to collect. Skills- 100+different skill to train. Refining - Break down ore into raw materials and components used for crafting. Crafting - Use those raw materials and components to create new items. Trading & Economy - Profit from the simulated economy with trade. Missions - 15 unique mission types. Contract missions for the 18 game factions. Factions -18 factions, ratings effect all areas of life in the Astrox Universe. Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more. Smart AI - Intelligent, and plays by the same rules are you do. Life support -expand your range of exploration, manage and upgrade your life support systems. Ships-Currently over 70 ships and growing. Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks. Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group. What to expect during the Early Access phase of Astrox Imperium The addition of Structure fabrication. New mechanics to allow for towing large objects thru space. The ability to anchor large objects. The ability to retire a Merc into an administration position of a station. Administrative Mercs will generate revenue and bonuses based on their position and location. A complete story line for each of the 6 main factions New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos. The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options. Sandbox options, with various game modes. A broad number of tweaks, balances, and graphical enhancements. Optimization of ship turret math, and enemy AI logic. New missions, events, items, document, drones, weapons, etc. New transitional scene welcoming you to the medical bay from the new campaign creation. New unique endgame scene for each story line. What NOT to expect Astrox is NOT a fast-paced space shooter... there is no mouse aiming. Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement commands. Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play. Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a MMORPG. You can NOT walk around outside of the ship. In Astrox, you are the ship. Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014 What to expect from me, the developer. I will listen to all feedback, and do my best to adjust the game to make it the best it can be. I will not leave for any extended period of time during the Early Access phase of the game. I will update the game frequently with bug fixes taking priority over new features and shiny do-dads. I will be extremely active, accessible, and available on our forums and discord channels. I will not ruin the game with in-game payments, subscriptions, or anything that requires additional payment. I will always be extremely thankful and grateful that you took some time out of your life to play Astrox. Thank you!
Release date
Mar 21, 2019
Jace Masula
Jace Masula
Age rating
Not rated

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: I7Intel Core® i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.
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Last Modified: Aug 28, 2019

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First 100 Adamyte Ore Mined
First Mission Completed
Exploration Cartographer
Demolition Officer
Dynex Excavation Engineer
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Astrox Imperium reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review English: Conclusion after my first Matchday: Awesome! 9/10 (10/10 when ready) Despite early Access wonderfully playable, even if small Errors still appear here and there. Beware when Changing ships: First remove all Modules and place them in the Station Warehouse otherwise you sell them with. Without Profit. The Very fact that I had over 5 Hours of Fun on the first Day was worth the ~ 11€. Storyline is still virtually non-existent (except History and Tutorial), the Rest Works great. Next, this Is how Momuguru ^^ English: Conclusion after my first Day of playing: Awesome! 9/10 (10/10 when finished) Although its early Access, playing feels nice, even with the few Bugs i encountered. Attention while changing your Ship: remove all your Modules first and put them in the Station Storage to prevent selling them accidently. Without profit. Solely the Fact that i had over 5 hours of Fun on my first day is enough for me to pay the ~ 15$. There is nearly no Storyline (except Prologue and Tutorial) but the Rest works fine. Keep up your good Work Momentum guru ^^ Greetings Chickenzombie/BalkatoR
Translated by
Microsoft from Deutsch
Early Access Review A space simulation/RPG with "very positive" Reviews actually can't be wrong because I just like the Genre. Unfortunately, those at Astrox broke or poorly implemented a few Things that were crucial to me. When I get into a new System, I am immediately in the process of scanning and controlling stations with a vastened Camera. By that alone, all the Excitement is gone. Even in Eve Online, which is not an Action-world simulation, but also rather a slow, strategic RPG, it is hugely exciting to land in a new System whose Stations, Planets, Minefields and Optics are then gradually discovered. In Astrox, on the other hand, I play mainly on a Kind of Mini-map, which just allows me to zoom in-not that I had anything of it. To do this, the Systems are loveless for my Taste. Where are the endless expanses of Space? These packed Systems with Stuff that has no Meaning and is neither dangerous nor helpful make no Sense to me. I always zoom out and don't need to dwell on the Details of the System. Consequently, manual Taxation-as far as I have understood after all the Tutorials-is also absurd. I can steer right and left but not up and down. In the Space Games I know-from Eve to Freelancer-I'm one with my Spaceship and make the Autopilot very targeted (to escape with Warp or when I navigate boring high slec). In Astrox, Autopilot seems to be intended as a default and I watch my Ship like in an RTS ... Which doesn't have to be wrong, but in Combination with the narrow completed Maps offers simply no interesting Experience, no Immersion, no immersion in new Worlds-and for Tactics still too confusing, because there is no excellent level Or anything else. In addition, there are Things that may improve as We develop. The Missions are all still quite loveless and very quickly repetitive. But the Reason for my negative Judgment is that the space atmosphere in Astrox is not consistently implemented and I have no Desire to "discover" even more Systems.
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