Average Playtime: 4 hours


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Based in Feudal Japan, Disgraced allows you to assume the role of a soldier who was reluctantly conscripted into the newly proclaimed Shogun's army. Serving a corrupt and tyrannical government, you're expected to follow orders and commit terrible atrocities. Torn between duty and justice, you must choose your own path, and forge your own destiny.

Disgraced is a role playing game that follows a fictional storyline based on real events. Your character will participate in a resistance movement determined to bring freedom and justice to Japan.

Build Your Resistance
    Disgraced puts you in control of your own rebellion! Using whatever resources and funds that are available to you, build, manage, and upgrade your very own rebel faction!

Assemble Your Team
    Disgraced features battles that require planning, and strategy in order to claim victory. Choose from a wide selection of companions to accompany you on your quest for freedom and hone your skills as a team!

Fight Back
    Disgraced is a game about striking back against an unjust, and corrupt government. You'll need to meticulously plan out your raids in order to be successful, and use whatever you're lucky enough to get your hands on. You can follow the path of a ninja, a ronin, or anything in between. You play how you want to play.

Gameplay Features:
  • Fictional Story Based on Real Events
  • Character Creation, & Development
  • Open Class Leveling System
  • Dynamic Story & Decision System
  • Open World Exploration
  • Many Unique Locations To Discover
  • Diverse & Unique Characters
  • Advanced Companion System
  • Faction System
  • Faction Supply & Upgrade System
  • Base Upgrade & Management System
  • Arena Mini Game
  • Hundreds of Choices for Equipment
  • Historically Accurate Weapons & Armor
  • Equipment Durability & Degradation System
  • Face Constant & Evolving Challenges
  • Randomized Loot System
  • Dozens of Different Enemies
  • Advanced Combat System
  • Dozens of Side Quests
  • Multi-Layered Skill System
  • Hundreds of Skills
  • Limitless Replayability

Visual & Audio Features:
  • Consuming Atmosphere
  • Authentic Soundtrack
  • Day/Night Cycle
  • Randomized Weather Patterns
  • Fog of War
  • Detailed Environments
  • Over 150 Maps, Areas, & Lands to Explore
  • High Quality/Hand Drawn Graphics

  • Full Mouse & Keyboard Support
  • Support for All Windows Computers

System requirements for PC

  • OS: Microsoft Windows (32-bit/64-bit)
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 512 MB RAM
  • Graphics: DirectX 9.0 Compatible
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectSound Compatible
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Last Modified: Aug 28, 2019

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Disgraced reviews and comments

Translated by
Microsoft from Russian
Early Access Review Nus, you can tell the first impression received from this game (and even the first version!) At the time of writing the review-very little. No, that's EXTREME, CARL! Very Nice Classic design of JRPG and feudal Japan (both in graphic and textual terms). A Little implemented system of building/expansion of the base, collection of resources and system of relations (Miserno). Combat System-A classic, for this type of games. Will it be recommended to everyone? Definitely not. At least because it is a very crude version and not for all this style. Will I recommend it at all? Yes, as now there are not so many good and atmospheric games about classical feudal Japan. But It is better to wait a bit more stable version.
Translated by
Microsoft from Russian
Not a Bad toy on the theme of Japanese samurai, rebellion, Shogun and other. RPG Maker-the essence of which in the aftermath of the prologue, our hero is a deserter, not wanted to rob the old men in the villages kills the captain, runs to the nearest village to fill the mountain sake, and then in the circumstances becomes the leader of the squad, which you will Recruit fighters, rebuild the base, train, dress, capture villages, castles, perform quests and shake the nerves of Shogun. Quests are quite simple, the same type, the construction of the base will soon be over, and resources would be exchanged for GUAP for weapons and training and occasionally to hire some hero or quest in the village. Of The interesting you can mention the mechanics of fights, perk skills and traits, WHICH you in most cases are pumping with the LED apom, and the trades are chosen at the beginning, the mechanics of morality in combat, which is spent on the removal of negative effects from the character (the truth is she Never manages to end completely as the enemy dies faster). All joined satellites have their own unique traits, but the mechanics of the battle they affect slightly, and this is the main puncture. Disappointment: Saw the achivku for hardcore, started the game, Popyhtel at the beginning, thought-in a cool, shook the Persians, dressed, rebuilt the base and began a never-ending bending of opponents, though in hardcore, though with other bas on heightened combat readiness, the only Pleased fight with Shogun. If you would implement a system of traits and skills for individual characters, their possession of certain weapons, a couple of personal quests, the ability to rebuild captured castles, unique weapons, increase the Territory, the number of castles, Perki for Choice Fractions or options of choice in quests it would already be a completely different game.... Oh, it's just English!
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