Disgraced reviews

Translated by
Microsoft from Russian
Early Access Review Nus, you can tell the first impression received from this game (and even the first version!) At the time of writing the review-very little. No, that's EXTREME, CARL! Very Nice Classic design of JRPG and feudal Japan (both in graphic and textual terms). A Little implemented system of building/expansion of the base, collection of resources and system of relations (Miserno). Combat System-A classic, for this type of games. Will it be recommended to everyone? Definitely not. At least because it is a very crude version and not for all this style. Will I recommend it at all? Yes, as now there are not so many good and atmospheric games about classical feudal Japan. But It is better to wait a bit more stable version.
Translated by
Microsoft from Russian
Not a Bad toy on the theme of Japanese samurai, rebellion, Shogun and other. RPG Maker-the essence of which in the aftermath of the prologue, our hero is a deserter, not wanted to rob the old men in the villages kills the captain, runs to the nearest village to fill the mountain sake, and then in the circumstances becomes the leader of the squad, which you will Recruit fighters, rebuild the base, train, dress, capture villages, castles, perform quests and shake the nerves of Shogun. Quests are quite simple, the same type, the construction of the base will soon be over, and resources would be exchanged for GUAP for weapons and training and occasionally to hire some hero or quest in the village. Of The interesting you can mention the mechanics of fights, perk skills and traits, WHICH you in most cases are pumping with the LED apom, and the trades are chosen at the beginning, the mechanics of morality in combat, which is spent on the removal of negative effects from the character (the truth is she Never manages to end completely as the enemy dies faster). All joined satellites have their own unique traits, but the mechanics of the battle they affect slightly, and this is the main puncture. Disappointment: Saw the achivku for hardcore, started the game, Popyhtel at the beginning, thought-in a cool, shook the Persians, dressed, rebuilt the base and began a never-ending bending of opponents, though in hardcore, though with other bas on heightened combat readiness, the only Pleased fight with Shogun. If you would implement a system of traits and skills for individual characters, their possession of certain weapons, a couple of personal quests, the ability to rebuild captured castles, unique weapons, increase the Territory, the number of castles, Perki for Choice Fractions or options of choice in quests it would already be a completely different game.... Oh, it's just English!
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