Average Playtime: 3 hours

Atlantic Fleet

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About

Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.

  • Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
  • Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
  • Play through 30 historical Single Missions or make your own with the Custom Battle editor.
  • Take on 50 mission campaigns for each navy and build your own fleet.
  • Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.

Features:
  • No Advertising. No Pay-to-Progress. One Price = full Game
  • A unique blend of deep strategic planning combined with quick tactical decisions
  • Play as the Allies or Kriegsmarine (German navy)
  • Up to 10 versus 10 ships in combat
  • 3 Game Modes:
    1) Single Battle Editor along with 30 Historical Missions for standalone combat
    2) Campaigns of 50 missions per faction
    3) Full Dynamic Campaign from 1939 to 1945
  • Sink ships with realistic buoyancy physics, not with hit-point bars!
  • Target specific ship subsystems to sink or cripple the enemy
  • 62 historical ship classes representing over 630 ships and 450 submarines
  • 13 aircraft
  • Submarine warfare, wolf packs and convoys
  • Carrier operations and land-based air strikes
Platforms
Release date
Developer
Killerfish Games
Publisher
Killerfish Games
Age rating
Not rated
Website
http://killerfishgames.com/games/atlantic-fleet

System requirements for macOS

OS X Version 10.9+
Processor: 1.6GHz (Dual Core) Intel CPU
Memory: 2 GB RAM
Graphics: Shader Model 3 Capable Graphics Card
Storage: 2 GB available space
Mouse & Keyboard

System requirements for PC

7 / 8 / 10
Processor: Intel Atom
Memory: 2 GB RAM
DirectX: Version 9.0c
Storage: 2 GB available space
Mouse & Keyboard

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

4.0 and up
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Last Modified: Sep 5, 2022

Where to buy

Steam
GOG
App Store
Google Play

Top contributors

Sinkler

1 edit
122

Atlantic Fleet reviews and comments

Translated by
Microsoft from Deutsch
The Game is super successful and Mega exciting. Once you've folded into the Controls and details of the Game, it's really cool! It's just a shame that I was always finished around 1940 and couldn't buy the thick Battleships anymore. On the Other hand, I find the Case with the Radar, which was criticised by the previous Speaker, quite realistic. The Radar does not always provide accurate Values with which it can then be shot accurately. You have to worry about the Shooting Protocol and the Radar values, which makes the most Sense in the End. Given the Time and technology at the Time, this is quite realistic. All in all, a very successful and very exciting Game!
Translated by
Microsoft from Italian
I think that the game developers should spend new time to rebuilt the Campaign, expecially for Allied forces. This because the game became an infinity battle against german submarine, that appeare everyvere, very (too) close to the ships, so it's impossible to make a war strategy and you can only assist your navy sinking. Often, submarine can lunch air strike (!?) with torpedos that you can't avoid. This is my suggests to the developers: 1 give the player the possibility to decide the initial position of the ships, to give more chanche of defence during navigation 2 delete the air strike from units that are not able to do it. 3 rebuilt the allied campaign reducing the submarines (war against submarine is very boring) 4 add the possibility to lunch spotting air flying to sesrch enemy ships 5 add the possibility to "park" a ships in the arbour, not only to repair or rearm 6 rebuilt the mission ( campaign) making more attractive and interesting to play Thanks
Translated by
Microsoft from Deutsch
What bothers me is that when a purchased Ship has been destroyed, you have to buy it again at full Price instead of having it repaired to a Fraction. It was not even sunk it was badly damaged but it was still swimming and in the End it was called something with Scuffled or something like that and the Ship was gone. When I checked in the Shop I would have had to buy it again at full Price. Something like that annoys when you save on the Ship that you would like to drive but you are destroyed again and again and then you can't get on with the Money. Then the next Point. The Accuracy of the Radar also leaves you to Desires. When I get the Elv. On a Goal have set the Shots either under or over it far over I'm talking about a few hundred Yards. Rarely meet a few Marbles. The Opponent, on the other Hand, shoots in 2-3 Salvos and then that is the one who always hits. I hope it will add a REPERATURFUNKTION FOR GEKAUFTE TFY SCHIFFE AND revise the Accuracy of the Radar.
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