Average Playtime: 7 hours

Cold Waters

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After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics
Release date
Killerfish Games
Killerfish Games
Age rating
Not rated

System requirements for macOS

OS X Version 10.9+
Processor: 1.6GHz (Dual Core) Intel CPU
Memory: 2 GB RAM
Graphics: Shader Model 3 Capable Graphics Card
Storage: 2 GB available space
Mouse & Keyboard

System requirements for PC

7 / 8 / 10
Processor: Intel Atom
Memory: 2 GB RAM
DirectX: Version 9.0c
Storage: 2 GB available space
Mouse & Keyboard
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Last Modified: Aug 28, 2019

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Cold Waters reviews and comments

Translated by
Microsoft from Deutsch
Attention on Deck! I haven't been In command of a Los Angeles class Nuclear Submarine for long, but after the first successful Mission of my Campaign, I'm so thrilled that I'm writing a Review again. As a former Naval Soldier, I have long regretted that there is no reasonable and topical Game around modern Naval Warfare. There are probably one or the other Strategy Games, but not a good ship or U Boot Game. So far, anyway! Cold Waters just jumps into this Gap of the Gaming Industry. Granted, Cold Waters is not an AAA Title, nor is it a real Simulation. The whole Presentation of the Game also seems rather dusted, the Interface is to be improved, what you might call Storry is presented to a brewer In Text form and on the Campaign Map the Game plays very wooden. But still! As soon as the XO Reports to one of the XO, "Sonar contact on 081" and you send your Crew to Battle station at the Touch Of a button, the Game unfolds all its Charm. As I said, the Game is not a submarine simulation in which you have to carry out all activities such as Fire Control Solutions etc., but you are rather the Commander who announces which Target has to be fought with which Weapon. The Game comes here a bit of an arcadig, but has a quite high Demand for reality in terms of Sensor Technology and Weapon effect. But it's not so complex that it's just for Enthusiasts. The entry is therefore easy, but you need a bit until you have the Hang of getting the Guns to Effect and get out alive. Unfortunately, the Game has weaknesses in the Interface. In Terms Of Navigation, rowing is presented And the Boat reacts accordingly. Would I like to see the Opportunity to tell the Rudder that, for example, you go to water Pipe depths. Especially at the Beginning, it happens that you adjust the Deep Rudder somehow, but then forget it in the Heat of battle and thus suddenly appear next to an enemy Destroyer. Very embarrassing, I mean even I would have heard the Russians laughing;) You actually watch your Boat all The time in the Third Person View, which I find very great. In modern submarines, the Periscope is hardly used anymore. That would result in a Game that, at just looking at a Card or any Numbers. So it's just Fun to watch the chic Models walk on Depth, Dodge Torpedoes or hurtling their own Missile towards an enemy Cruiser. The View from the third Person helps a body out of which to keep a good Overview of the Situation Picture. The Graphics are not State of the Art and far from the Detail of a World of Warships. Nevertheless, it is sufficient and, Unlike WoWs, beautiful to look at how Overwater Ships pass through the Sea at Sea. In Addition, there is a really good Soundscape, which could be condensed with more Sounds. Contacts are identified in a Mini-game with the so-called Waterfall display, which represents the Horching Device in modern submarines. Even that kept very simple, which is not necessarily bad, but would have wanted a bit more Depth and an acoustic Feedback on the Contacts. Unfortunately, you get very little Information about Weapons and Vehicles in the Game itself, which sometimes makes me think about whether the Range of the Torpedo is really enough. Verdict: Cold Waters really has a lot of Weaknesses. But If you are interested, even as an Enthusiast, in Modern Naval Warfare, you should strike here. To This end, I see the Money spent as an Investment for The retail Air. This Genre, and also the Theme of the Cold War, are simply totally understaffed. A great Deal of interest in such Products may also change the Behaviour of the Industry. And if I buy a Ubisoft title again that costs me almost double the cost and gets bored after a Day, I prefer to support a small Software company like Killer fish Games. And whoever knows the other Titles from the Guys will realize that there are great preliminary Steps, especially in Terms Of Graphics, huge Preliminary steps:) You just have to look at what it looks like with the Long-term Motivation. Killer Fish games should follow up here, Especially on Overwater units. Unfortunately, NATO Units are not yet in the Game. I fear in the Long run that this will be a thing of the same kind. I'm hoping for Patches and DLCs! Here's to my Let's Play: https://youtu.be/CffhdXKKoQ0 So, I've got to get back on the Bridge. We immediately reach the Russian Coast at Arkhangelsk where the USS Philadelphia has the Mission to drop off a Seal Team undetected. Aauuuuf Maneuvering Station!
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