Average Playtime: 10 hours

Naval Action

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About

Naval action - open world multiplayer sandbox
Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.Features:
Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.
Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.
Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.
Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.
Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.
Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.
Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.
Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.
Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

Platforms
Release date
Developer
Game-Labs
Publisher
Game-Labs
Age rating
Not rated
Website
http://www.navalaction.com

System requirements for PC

Minimum:
  • OS: 64 bit Windows 7 and above
  • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: 32bit OS versions possible but not supported
Recommended:
  • OS: 64 bit Windows 7 and above
  • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: 32bit OS versions possible but not supported
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Last Modified: Nov 29, 2023

Where to buy

Steam

Top contributors

Geon

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Naval Action - Early Access Trailer 1 [Official]
Galdonas Port Battle!
Turneffe Port Battle! 1v3 and solo PvP Hunting
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Naval Action reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Moin and Ahoi their Landlubber, after 500 Hours ingame I write my first Review about a Game. Naval Action is about Seafaring in the Days when Sailing Ships travelled the World'S Oceans. The Game is in the broadest sense a Sandboxing game, or an MMO Similar to, for example, Eve Online. You can climb up the military Leaderboards, und/or Make a Name for yourself as a Crafter, Dealer or Shipbuilder. Currently There are always between 500-800 players olnine On the EU Server, so you are not alone. The Fights take place in instanced Battles and are symbolized in the so-called Open World, OW for short, only BY two crossed Sabres. On many Corners, you notice to the Game that it's an early access. However, many Things are only available as Placeholders, but usually function smoothly. The OW was "tinkered" around the actual Centerpiece, namely the fights, which is why some Parts of the Game seem somehow "tinkered," but the Developer seems to try to get the Game really ready. Even though the Developers have recently lacked some sensitivity to Changes, the new Features usually work after the 2 Hotfix:D. It is in broad terms of joining a Nation and securing its Nation's Resources and Ports, you can also build Production Buildings and trade with Other Nations as Smugglers. But all these Functions are not yet final and there will still be some changes. For example, a nees diplomatic System has now been introduced, in which every Player can democratically participate in alliances and Declarations of War. Let us now Come to what makes me set Sail again at any time, the Fights. There are a variety of Ways to fight against NPC, to fight NPC Fleets in larger Battles, which are replenished with NPC, as a Caper Driver against individual Dealers or Opponents, to make hunting at enemy Fleets in large Groups, or in large Groups. Huge Battles for Ports are fighting. The Fights just work and it counts not only Rank and ship, but tactics, sailing skills and, above all, Preparation. Each Player can specialize his Ship via so-called Upgrades and His Officer (Levelt with) as he needs to. All Upgrades bring Advantages as well as Disadvantages. For example, Sea Soldiers (percentage of the Crew) bring an enormous Advantage in the aging, but are not to be used in the normal Battle, they are missing from the Cannons and In the Rigging. If, on the other hand, you lay out your Ship at speed, you lose Some of your Armor, etc. The various Ships are modelled with incredible Attention to Detail. Again, each Ship has its Strengths and Weaknesses. The Hit system works taddlessly. Masts can fall, Leaks can be shot and the Crew and certain Modules can also be damaged. Even a Fire can have catastrophic consequences. Watch the Videos on Youtube. Who should take up this Game? At The moment I only advise the Players who are able to read certain Things on themselves and also have some Time to watch the well-done Tutorials in the Forum and on Youtube. The Learning Course Controversy is usually quite steep, as a lot is not explained and there is no in-game Tutorial. As a newcomer, you're pretty much lost otherwise. The Game covers all Ages, so I have already hunted with 70-year-old Pirates and raided them with a 16-year-old dealer. Since the Game Principle does not rely on fast reflexes as a Game Changer, it is therefore interesting for all Ages. Furthermore, one should be aware that while it is possible to play game alone, it is actually made to join in a Clan. For German-speaking Players, I recommend the Nations Holland and Sweden, as they have quite a high Proportion of German Players. English Proficiency is also quite an Advantage in this Game. Furthermore, one should always be in the test of the fact that this Game is still in Development, and not every Change, or new Feature always meets one's taste. It often only helps to take a Break and to express yourself objectively through the appropriate Channels. One thing I learned is that nothing is set in Stone with this Entourage and is also listened to the Community in an appropriate Way. So There's a Thumbs up from me! Greetings Carrot Verenigde Provinciën
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