Audiosurf 2 reviews

a great pick up and play rhythm game.
Translated by
Microsoft from Deutsch
Surfing as its finest! Here's Program! If You already knew Audiosurf 1 for its good Waves, you'll find it here that you'll meet bigger Seas! Improvement to Predecessor? Absolutely! ~ ~ ~ Sound & Music Effects ~ ~ Vary, of course, depending on which Song you want to surf. Basically, as with the Predecessor, "pre-installed" songs differ in complexity and Browsibility (?). Nevertheless, the Sound quality here offers enough Reason for Jumps in joy! Of course, you can continue to surf your own Songs on the Record and so you can't say too much to the Sound. The Effects of the Spikes that keep crawling along the Path provide a suitable Soundscape when you actually meet them. As with Audiosurf 1, music is subjective and it is well known that You can argue about Tastes! Still, here both, Music and Surfing flow wonderfully into each other in a beautiful Setting. What is much more important is that The music-especially the Basses and Claps-influence the Game world in its Form, even better than in its Predecessor! ~ ~ ~ Game Mechanics ~ ~ ~ Audiosurf 2 plays the Same way as its Predecessor, but with a few more extensive Renewals: The Modes! Selectable Game Modes add a little more Spice to the Surfs, which are already action-packed in themselves. Because it is played exclusively competitively against Others. You don't see these on his Lane, but at the top right of The Table the current Opponents are shown in the Form of points scored. There is not much to explain for Control, because the Game remained minimalist and easy to use in its Form. The... Player'S Wall Navy ... Dingens.. controls itself by Mouse Movement, WASD or possibly fls. Over the Arrow keys. Smaller Tutorials on the screen then explain the remaining modes, but all of which are no different from the Controls, except for a few Additives such as Jumping by left click Or the Key A. Audiosurf has the Beat of the played songs beautiful Again. Implemented in the Form of Routes and adapts well to the Events. As a result, movements on and Down appear more authentic and rhythmic. The connected Steam Workshop offers Freedom and Opportunities for everyone, especially in the Area of Routes and Modes, a Lot of Fans have already been done and this is an Extra-plus again! At the Beginning, you can choose which Mode you would like to play, which Track and which Song. MInimalism wins again here. So The Developers took the old Spirit with them and breathed new Life into it. Wonderful Implementation of a successful Game setting, but motivating for a long time can not be said exactly here, because Audio Surfing is probably more intended to give your Songs a bit more Excitement. ~ ~ ~ Graphic Representation ~ ~ ~ All Routes have their Appeal and thus provide enough Freewheeling for all Tastes. The Effects of about Power Blocks are not exaggerated and thus a Firework is spared right in your Face. Due to the Diversity of different Perspectives, There is room for Manoeuvre for all Minds. Let's be honest, a DnB Song doesn't exactly fit in a bleak Environment (Game World Dusk). If you are still an Art Break and Rebel, it is free to vary at will. Here, too, there are no Negative Points. ~ ~ ~ Conclusion ~ ~ ~ + Simple Control + Competitive Mode + Variations for various Settings + Steam Workshop Option + Old Setting Has been retained-Long time not really motivating-A little more could have been got out of it Game Report helped? Yes? Then follow our Review Program and discover more Reports about Games where You are undecided.
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