Average Playtime: 3 hours

Audiosurf 2

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By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.
What are the biggest improvements from Audiosurf 1?
Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!
What’s new about Mono mode in Audiosurf 2?
In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.
What do I get in the demo?
The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.
Is there a mode that focuses on dodging blocks?
Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.
What’s new about the Puzzle modes in Audiosurf 2:
Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.
Can players make their own mods and skins to share on Steam Workshop?
Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

Release date
Dylan Fitterer
Dylan Fitterer
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 12.04 or compatible
  • Processor: 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • Storage: 400 MB available space

System requirements for macOS

  • OS: OSX 10.10
  • Processor: 32 or 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • Storage: 400 MB available space

System requirements for PC

  • OS: Windows Vista/7/8
  • Processor: 32 or 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • DirectX: Version 9.0c
  • Storage: 400 MB available space
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Last Modified: Sep 17, 2019

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Audiosurf 2 reviews and comments

Translated by
Microsoft from Deutsch
Surfing as its finest! Here's Program! If You already knew Audiosurf 1 for its good Waves, you'll find it here that you'll meet bigger Seas! Improvement to Predecessor? Absolutely! ~ ~ ~ Sound & Music Effects ~ ~ Vary, of course, depending on which Song you want to surf. Basically, as with the Predecessor, "pre-installed" songs differ in complexity and Browsibility (?). Nevertheless, the Sound quality here offers enough Reason for Jumps in joy! Of course, you can continue to surf your own Songs on the Record and so you can't say too much to the Sound. The Effects of the Spikes that keep crawling along the Path provide a suitable Soundscape when you actually meet them. As with Audiosurf 1, music is subjective and it is well known that You can argue about Tastes! Still, here both, Music and Surfing flow wonderfully into each other in a beautiful Setting. What is much more important is that The music-especially the Basses and Claps-influence the Game world in its Form, even better than in its Predecessor! ~ ~ ~ Game Mechanics ~ ~ ~ Audiosurf 2 plays the Same way as its Predecessor, but with a few more extensive Renewals: The Modes! Selectable Game Modes add a little more Spice to the Surfs, which are already action-packed in themselves. Because it is played exclusively competitively against Others. You don't see these on his Lane, but at the top right of The Table the current Opponents are shown in the Form of points scored. There is not much to explain for Control, because the Game remained minimalist and easy to use in its Form. The... Player'S Wall Navy ... Dingens.. controls itself by Mouse Movement, WASD or possibly fls. Over the Arrow keys. Smaller Tutorials on the screen then explain the remaining modes, but all of which are no different from the Controls, except for a few Additives such as Jumping by left click Or the Key A. Audiosurf has the Beat of the played songs beautiful Again. Implemented in the Form of Routes and adapts well to the Events. As a result, movements on and Down appear more authentic and rhythmic. The connected Steam Workshop offers Freedom and Opportunities for everyone, especially in the Area of Routes and Modes, a Lot of Fans have already been done and this is an Extra-plus again! At the Beginning, you can choose which Mode you would like to play, which Track and which Song. MInimalism wins again here. So The Developers took the old Spirit with them and breathed new Life into it. Wonderful Implementation of a successful Game setting, but motivating for a long time can not be said exactly here, because Audio Surfing is probably more intended to give your Songs a bit more Excitement. ~ ~ ~ Graphic Representation ~ ~ ~ All Routes have their Appeal and thus provide enough Freewheeling for all Tastes. The Effects of about Power Blocks are not exaggerated and thus a Firework is spared right in your Face. Due to the Diversity of different Perspectives, There is room for Manoeuvre for all Minds. Let's be honest, a DnB Song doesn't exactly fit in a bleak Environment (Game World Dusk). If you are still an Art Break and Rebel, it is free to vary at will. Here, too, there are no Negative Points. ~ ~ ~ Conclusion ~ ~ ~ + Simple Control + Competitive Mode + Variations for various Settings + Steam Workshop Option + Old Setting Has been retained-Long time not really motivating-A little more could have been got out of it Game Report helped? Yes? Then follow our Review Program and discover more Reports about Games where You are undecided.
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