Auro: A Monster-Bumping Adventure reviews

Translated by
Microsoft from Russian
Entertaining Fantasy Chess, where you have one king, and the enemy-a horde of pawns, horses, queens and rooks. A kind of concept, which definitely will appeal to fans of tactical battles, in which you have to think through the action three steps forward. The Point is that you control your figure, which makes one move, and try to push, set fire or in any other way destroy your enemies, which surpass you number and sometimes the number of moves and tricks up your sleeve. You can use a variety of magical tricks that will ease your task, but not a lot, because all go in turn, and you have limited lives. Everything is simple and at the same time confusing and thought out. However, interesting and even addictive gameplay, in general, the only thing that keeps the game afloat. Local Bitiary, of course, pleases with variety and possibilities, but they have them so much, and will spawn sometimes enemies so close to you, that just do not have time to figure out how to instantly surround you on all sides without the opportunity to hug. Probably the reason for destroying a player in a second is too little health that can't be regulated, which would be very helpful to attract more casual audiences like me. Animation and graphics are normal, quite cute and not annoying, the design is mostly gray, except a couple of monsters. The Music is inexpressive and does not stand out, so that the general atmosphere of adventure, which should be here, once chosen fantasy-setting, there is not that bad. Technical side also brings-the settings are few, do not give a turn, everything is strictly straightforward. Setting, by the way, does not play any role, so what you need a display on the right, demonstrating the faces of different characters-personally, I do not understand. It would be Much better if it could be removed and show more battlefield, and then the enemies are on you before you even realize that you are approaching them, and do not have time to work tactics. In General, what these supposedly "Rpshnye" indicators after each level are needed-I did not understand, they do not carry any useful functionality. Even If the magic is allowed to choose normally, maybe the character just a little pumping quite for hopeless, but, again, there is nothing. All this extra load. As If ordinary chess was played under elevator music, each figurine was dressed in a dress, and it would be necessary to play in glasses with opposite diopter. That is, it's all, of course, funny and fun, but only interferes with the most game process. Which, again, is good in itself, regardless of everything else. So, fans of tactical turn-based battles with an unusual concept-you are here. The Game is inexpensive and deal breaker for you every ruble. The Rest-boldly pass by, nothing wasted nerves to tremble
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