AWAKE reviews

Translated by
Microsoft from French
Early access review this game has no interest a neon green has in chopper a conjunctivitis or an atrocious diaré. Graphics has vomrie it's Trippe. The House is uninhabited PTDR SA serves what. The creator has real say after 5 years of dev or its the update? We had a good time but when the game is a beug we are fed up. RED THUMB IS TOO LAME.
Translated by
Microsoft from French
Early access review Hi already very good game and as you suggested here are the bugs I could raise:-in the ruin depending on the location or I am I see (or not) the paintings of arraignées and other decorations this is only a detail for now because It still allows us to visit the map and have fun anyway:) Good luck for the continuation of the development
Translated by
Microsoft from French
Early access review very good game with great potential: a good playability, a thoroughly developer, all you need for a good game! Here neamoins the points I would like to see Add or improve:-a hunting system and animals-a way to have a small boat (a boat)-improve the rain (it rains in buildings)-improve the Moon-add a swimming animation-add more of crafts-improve the backup system (some objects I build are not backed up)-add more plants (like berry bushes, for example) and that's about it. I love this game and I'm waiting for the next update eagerly!
Translated by
Microsoft from French
Early access review Hi TUTO UNITY en/Diios games and community, I will be writing a review to help you forge your on. The big problem is that there are many bugs. Some will say "what * * me * too many bugs unplayable" but this is not my opinion, why? Because for me a game in development is a good game, isn't it good instead of playing gaping trying to figure out how to do it? If I had to rate this game in version 1.3 I will put it 8.5/10. If you are forgiving this game a few changes to please you if you are like me and you are interested in programming and start this game is made for you! Sinons some changes that I would like that TUTO UNITY en/Diios games is interested: (these are my opinions and I understand if you are not my agreement)-in the pontoon put a box Collider instead of MeshCollider on the ground, I find unpleasant to switch from high to b as being on top-the same for huts or any other place with wood or stones. -did you put a CapsuleCollider for the trees? because they have enough reactions... strange when falling or otherwise reduced the time of transformations? /! \-You said that to correct the collection problem you have to click on a button (I do not know which script is linked to it but) you could not make it a "function start () {"??? Will it avoid this problem? In short otherwise I was very satisfied with your work, I would have liked to see more details of you, scripts etc because some scripts, objects... came from the AssetStore. Thank you for providing this LIIZYX job.
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