Bad Guys Can Dance (gamejam)
About
- 2 players game made for a Ubisoft Gamejam 2019 (72 hours).
- The theme was "Wait... Are we the bad guys?".
8 dancers are on the floor, moving with the music beat. One of them is controlled by the dancer player. The second player (hunter player) has to find out who is the human controlled dancer and shoot him.
Dancer playerFrom the dancer player prospective, you have to behave like an NPC to hide from the hunter's sight. NPCs move on the beat. They keep going forward until either the movement is impossible (e.g., Border), or the music reaches the measure (bar). The new direction is selected randomly. The goal is to remain the last survivor (in other words, let the hunter kill the maximum number of dancers before you).
Hunter playerThe hunter player has to eliminate the dancer player without killing innocent dancers (or as few as possible). At the end of the game, a recap shows the dancers status (alive or killed).
Controls- Dancer player: Keyboard AWSD
- Hunter player: Mouse (Left click to shoot)
- Unity 2D version 2019.2.12f1
- Wwise
- Unfortunately, on some computers, the sound is not in sync with the movements (Expected behavior: NPCs should move on the beat).
- In the game recap, Skeletor is never displayed as killed, even if was killed (this appears only in the final build, not in the Unity editor).
- In the game recap, the card titles are not correct.
- Source code: https://github.com/GeekyMoose/BadGuysCanDance