Average Playtime: 1 hour


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Welcome to Beryl Hotel: After receiving a disturbing letter from his brother, our protagonist decides to go looking for him at the hotel Beryl. He will soon discover the strangeness of the places, the objects, the paintings, the shadows and the terrifying models moving, speaking, living of their own will. Space-time seems to have become illogical, not to mention the presence of an entity that relentlessly pursues the guests of the hotel. He will soon discover the cause of these strange events but may not survive... Trap is a horror game divided into several chapters with a duration of 20 minutes of play, based on the exploration and resolution of puzzles. Press the "Enter" button to allow our protagonist to collect important objects, turn keys, open doors, and interact with the environment. The exploration of different places and the discovery of all the objects are indispensable to finish "Trap ". Part 1 : Welcome to Breil Part 2 : The room 6 Part 3 : Hide-and-seek(soon)
Release date
May 2, 2018
Il Pleut
Age rating
Not rated

System requirements for PC

  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Additional Notes: 1280x768 or better Display
  • Graphics: (AMD Catalyst 10.9, nVidia 358.50),
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Last Modified: Aug 28, 2019

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Trap reviews and comments

Translated by
Microsoft from French
Hahaha! You're baited Billy! You can't go back like what I played too little, it's a short game!... I have to calm down... Good, trap, recut free via the function "steam curator" for the shareholders of the Tentakhul, or one embodies a Nolan party look are brother in a city... myyyystereuse... Oulala is scary... Well, I'm taquin, it's a small project without big ambitions, I have no info on the price, but I do not think that one must disburse a kidney to get it... anyway since Xcom 2, I can't separate myself from the rest. So for the moment, we are not going to be able to judge the work on its entierter, because only the first chapter is released, so we will go beyond the scenario... good, as a writer (it does not see I know) it hurts, but hey. On the other hand, the crowbar in the toilets, toilets they even closed by a secret code... Well, I wonder what explanation we will be able to find... As for the design Sonor, it's pretty good, the sounds are good, but we feel a diference of tone (base of data obligates). As for the gameplay, there I will start to go. So CERTE, the game turns on rpgmaker (and it's not even a pornography, OMG the Chok), and having personally only Tate of the unreal gear 4: I do not know all the possibilities of the engine, but when one comes out a point & click in the mind, it hurts to see the little inte reaction with the decorations... CERTE, I realized that you could sit on the benches, but please, when I click on a poster, I would like to be told about what it says, that my perso kind of comments on what it surrounds, ect, ect, ect... Well, since Tentales and life is strange, not everyone cares, but this would help so much to the imersion. Well, I kept the best for the end... graphics and artistic direction... So if we expect some Burr like blood or liquids that go wrong on the sets... Well it's successful. Really, it's ultra-EETIC, one would believe it (my expressions are at the top). On this point, if they manage to keep this level on the whole game, it announces good! In good note, and this goes in complete opposition with what I said earlier, there is little interaction, but the decorations have life. We enter a bar people talk, someone passes in front of you or in the background, we get splash by a train.... No but it really does the job... Here it is... I did not know where and how to talk about it... To conclude, it is a pleasant discovery... I guess, when the game will be finished, I think I'll do a little run to see the whole. PS: I would do well a curation, but steam decided that no, the game does not appear in the list.... Maybe by renaming it "trap-horror game", otherwise I would wait for the exit to talk about it.
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