Basketing
About
Basketing is a physics-based game where the objective is to control a sphere throughout the court and make the ball go inside of your opponent basket.
While jumping, you can use a small dash in either direction, or up. But remember it takes 5 seconds to load again.
In the arcade mode, there are items you can collect to temporarily change the behavior of the players, bringing funny situations to the game.
You can play 1 x 1, 1 x 2 or 2 x 2. There's also a coop mode where you can test your skills against CPU with a friend.
Press the square brackets ( "[" and "]" ) to navigate between the sound tracks.
Basketing allows you to customize the Court and the Players skins. The instructions for this are following:
Thanks for your support!
While jumping, you can use a small dash in either direction, or up. But remember it takes 5 seconds to load again.
In the arcade mode, there are items you can collect to temporarily change the behavior of the players, bringing funny situations to the game.
Play with your friends
You can play 1 x 1, 1 x 2 or 2 x 2. There's also a coop mode where you can test your skills against CPU with a friend.
Press the square brackets ( "[" and "]" ) to navigate between the sound tracks.
How to customize Court and Players?
Basketing allows you to customize the Court and the Players skins. The instructions for this are following:
- Open the Steam Client > Right click on Basketing > Properties > Local Files > BROWSE LOCAL FILES
- Look inside the "conf" directory. There are the template files (player_.png and court_.png) for Players and the Court, as well the instructions of how to save the images... Pick your favorite image editor, create your images and play with your own artwork.
Thanks for your support!
System requirements for Linux
Minimum:
- OS: Ubuntu 16.04 LTS
- Processor: 1.8GHz
- Graphics: 256MB - OpenGL 2.1+ (with ARB extensions acceptable)
- Storage: 26 MB available space
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: 1.8GHz
- Memory: 2048 MB RAM
- Graphics: 256MB - OpenGL 2.1+ (with ARB extensions acceptable)
- Storage: 16 MB available space