BattleCourt
About
BattleCourt is a Casual Horde Survival Looter and Shooter.
With a massive selection of weapons at your disposal including: Pulse, Wave, Machine Gun, SMGs, Railguns, Directed Energy Beams, Missile Launchers, Grenade Launchers, Freeze Rays, Confusion Rays, Flamethrowers, Gassers, Shotguns, Flak Launchers, Electric / Electro guns, Crossbows, Joke Guns such as Bass Pulse, Banana Wave, and all variants of. Over 220 Base weapons each which can have millions of combinations of modifiers applied to them depending on rarity.
With Gun rarities ranging from Broken to Unique, different modifiers will be applied to the gun along with a randomly generated name seeding from a large pool.
You might find a Rare Reinold Shotgun named "Grandma Lonewolf" which has modifiers applied to it turning the bullets into bouncing, curving, gravity bullets that home in on their target and set them on fire. You might find another gun that freezes on hit, or confuses on hit.
You can also choose from a range of levels from early access release including: Fields, Basketball Court, Street, Courtyard, Beach, Cliffside, and Intersection. With plenty more to be added for full release, Including difficulty and challenge modes to be added with achievements to earn.
A mixture of enemies each with slightly different behavior such as:
Zombies, Runners, Ghosts, Robots, and Aliens.
3 Boss types: Mega Zombie, UFO, and Mech.
Enemies will come in waves, where each wave lasts around a minute and each with its own musical score assigned. A 20 second break occurs between waves to try to clear up any remaining enemies.
Enemies behaviour is also modified by the State they are in. Current Enemy States in-game include: Poisoned, Frozen, On Fire, Confused, and Electrified, with more States coming soon.
Costumes to collect based on achievements and enemy drops. Costumes dipping into some memes, pop-culture references, and plenty of casual outfits, with more and more added each patch.
Some Costumes are selectable by default, some unlocked through enemy drops, and some linked to achievements.
Full Achievement integration exists in-game and on steam through Steam API for all the achievement hunters. Some achievements are achieved through in game secrets and some through hard yard grinding (sorry).
Content is continuously added to the game. More Costumes, Weapons, Modifiers, and Levels are added incrementally with each patch.
Current Planned Features include:
- Level Select Overhaul with difficulty and challenge modes selectable
- More Enemy States: Mind Controlled, Wet
- Vehicles, both Interactive and non-interactive (such as cars on the intersection level)
With a massive selection of weapons at your disposal including: Pulse, Wave, Machine Gun, SMGs, Railguns, Directed Energy Beams, Missile Launchers, Grenade Launchers, Freeze Rays, Confusion Rays, Flamethrowers, Gassers, Shotguns, Flak Launchers, Electric / Electro guns, Crossbows, Joke Guns such as Bass Pulse, Banana Wave, and all variants of. Over 220 Base weapons each which can have millions of combinations of modifiers applied to them depending on rarity.
With Gun rarities ranging from Broken to Unique, different modifiers will be applied to the gun along with a randomly generated name seeding from a large pool.
You might find a Rare Reinold Shotgun named "Grandma Lonewolf" which has modifiers applied to it turning the bullets into bouncing, curving, gravity bullets that home in on their target and set them on fire. You might find another gun that freezes on hit, or confuses on hit.
You can also choose from a range of levels from early access release including: Fields, Basketball Court, Street, Courtyard, Beach, Cliffside, and Intersection. With plenty more to be added for full release, Including difficulty and challenge modes to be added with achievements to earn.
A mixture of enemies each with slightly different behavior such as:
Zombies, Runners, Ghosts, Robots, and Aliens.
3 Boss types: Mega Zombie, UFO, and Mech.
Enemies will come in waves, where each wave lasts around a minute and each with its own musical score assigned. A 20 second break occurs between waves to try to clear up any remaining enemies.
Enemies behaviour is also modified by the State they are in. Current Enemy States in-game include: Poisoned, Frozen, On Fire, Confused, and Electrified, with more States coming soon.
Costumes to collect based on achievements and enemy drops. Costumes dipping into some memes, pop-culture references, and plenty of casual outfits, with more and more added each patch.
Some Costumes are selectable by default, some unlocked through enemy drops, and some linked to achievements.
Full Achievement integration exists in-game and on steam through Steam API for all the achievement hunters. Some achievements are achieved through in game secrets and some through hard yard grinding (sorry).
Content is continuously added to the game. More Costumes, Weapons, Modifiers, and Levels are added incrementally with each patch.
Current Planned Features include:
- Level Select Overhaul with difficulty and challenge modes selectable
- More Enemy States: Mind Controlled, Wet
- Vehicles, both Interactive and non-interactive (such as cars on the intersection level)
System requirements for PC
Minimum:
- OS: 7
- Processor: i3
- Memory: 512 MB RAM
- Graphics: GT 210
- DirectX: Version 9.0
- Storage: 3 GB available space