Bearied Treasure
About
Theme Interpretation
This year's GMTK Jam theme was GENRE, but you can’t MECHANIC. The interpretation we went for was three-fold:
- An action game where the player does not have a proper weapon, so our little bear knight only has a shield.
- A metroidvania-like game without power-ups, health drops, etc. All of the skills you need to finish the game at the start are available to you, and your health/shield regenerates over time.
- A non-violent platformer-like game, which is why in the game you can only stun enemies (and move past them) but when you re-enter the room they'll be back and ready to fight.
There are a couple different routes to the prize so please consider replaying it at least once more. There are 21 different rooms to explore.
Other NotesWe recommend downloading and playing the Window version since it has a couple last minute patches which we were unable to upload in time.
Controls- Move: Left/Right arrow keys
- Jump: Space
- Block: Shift
- Throw Shield: Control
- ART: https://twitter.com/LlamaCheez & https://twitter.com/paigemarincak
- PROGRAMMING: https://twitter.com/paigemarincak
- PALETTE: https://lospec.com/palette-list/endesga-32
- MUSIC: 8-bit Dungeon Boss https://incompetech.com/music/royalty-free/index.html?collection=29&page=2
- Game Engine: Game Maker Studio 2
- Art: Pyxel Edit, Aesprite