Beckett reviews

Translated by
Microsoft from French
literary experience to be reserved for players who are proficient in English and who are looking for a bit of graphic originality. Black romance atmosphere. I unfortunately gave up when I realized that I had to redo a whole chapter, because the game only backs up once a finished chapter. It would have been nice to clarify it rather than a laconic "the backup is done automatically".
Translated by
Microsoft from Russian
Beckett is difficult to name the game in the usual sense, rather it is a bizarre combination of text, sound and graphics, which should cause the player to do nothing similar emotions. The Idea itself is not new, and was already used in the mid-90s by the studio Inscape in Bad Day on the Midway and The Dark Eye, with the direct participation of such famous personalities of avant-garde and counterculture as The Residents and William Burrows. The Authors of Beckett also learned a lot from dadaism. Hence the method of cutting (cut-up), art-collages and the general atmosphere of unenlightened disappointment in life and meaningliness of existence. Recommended for exceptional fans of something unusual, ready for a specific form of presentation of the plot and the absence of any gameplay.
Translated by
Microsoft from Italian
Product received for free Beckett is a good artistic game that I would classify as “extreme”, niche title, not for everyone. Just as the literary and cinematographic genres it’s inispired by. He is clearly inspired by W. Burroughs novels (Naked Lunch), and consequently by homonymous D. Cronenberg‘s movie, as well as by the macabre surrealism of D. Lynch (Eraserhead, Blue Velvet) and Kafka‘s novel Metamorphosis. There is also a certain influence of Czech animation master Jan Švankmajer. Some illustrations reminds me of Lorenzo Mattotti style. Beckett is a concentrate of despair, a dip in the depression of a dystopian world a la Orwell. There is all the human misery here, seasoned by a pessimistic view of life. Degradation is expressed by characters who are physically rotting, losing their skin and their humanity; they are sad, old, narrow-minded, insignificant, marginalized, weak, sick, depressed, mad, full of ticks and vices, pigeonholed in a flat, hierarchical, organicist society. I wrote characters, but it’s an euphemism. There are many characters, but they are not represented by human figures, they are mostly depicted as insects, and are represented by small circle-shaped icons flattened on the screen. Continue here: https://vgartsite.wordpress.com/2018/06/18/beckett-eng/ Video Games & Art https://store.steampowered.com/curator/26168615-Video-Games-Art-International
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