Average Playtime: 1 hour


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A single-player, point-and-click style noir that will make you question what it is to exist. It is unlike anything else you will ever play.

"If you knew my mind you could never love me," spoke Amy. Beckett was defiant, she was everything to him. Time has passed. Amy is dead. A missing persons case leads Beckett down a decaying rabbit hole to the outskirts of reality. Set in a world unlike anything you've experienced, this is an original surreal noir by The Secret Experiment. Take control. Explore. Navigate. Interact. Talk. Defy. Listen. Be careful. This place is unfamiliar. Make it your own.

The whole experience lasts around 3 hours. It will be in your head for a long time to come.

The surreal noir is to be showcased in The V&A, the world’s leading museum of art and design, who have hand-picked Beckett as an example of design excellence in storytelling and digital media.

Thank you for supporting independent videogames.Praise for Beckett:"A rare example of total and genuine auteurism in the games world" - Glixel, Rolling Stone

"convincingly uncompromised" - Alphr

"Beckett impresses at every turn." - Cubed3

"The Secret Experiment has done something extraordinary with its absurdist noir, Beckett. They have managed to conflate exploration of a town with exploration of the protagonist's battered psyche. Shrewd use of text along with compelling visual and sound design results in an innovative and engrossing experience." - Russell Lees, creator of The Dark Eye

"A powerful experience for those willing to dive into it." - Big Boss Battle.Includes:- An original multi-layered story, discovered and reconstructed by the player and their imagination
- A dynamic narrative that responds to the way you play the story and interact with its world
- A bizarre and compelling world, filled with hand-made objects and artefacts
- A unique soundtrack and soundscape composed and aligned to the story and the world it exists in
- A pick-up-and-play interface, no gamer-skills necessary - just an inquisitive mind
- Questions about what it is to exist, the fragile nature of reality and the dark-humour that underpins lifeFeaturing:- Morgellon & Ekbom Live Here - a short, interactive play, featuring the voice of John Otway (if you don't know it, you should check out his hit Really Free and its B-Side, Beware of The Flowers).
- Spectacular abstract environments to be explored and discovered, digitally painted by Herman Serrano (Weird Dreams, Chaos Engine, StarGlider)
- Illustrations by the incredibly talented Sean Mulvenna, and original screenprints by the fantastic Al White
- Programming by Gordon Bell (MotorStorm, The Shoot, Need for Speed: The Run)
- Design, direction, words, music and 'made-things' by Simon Meek (Slabovia.tv & The 39 Steps)
- Access to the dark recesses of your own mind
Release date
The Secret Experiement
Age rating
Not rated

System requirements for macOS

  • Requires a 64-bit processor and operating system
  • OS: MacOS 10.11.6 or Newer
  • Processor: 3.0GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: 2GB AMD R9 M290 or better
  • Storage: 5 GB available space
  • Requires a 64-bit processor and operating system
  • OS: MacOS 10.11.6 or Newer
  • Processor: 2.3 GHz Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GT 750M 2048 MB
  • Storage: 5 GB available space

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: A 64-bit operating system is required spanning from Windows 7 SP1 and up.
  • Processor: Intel Core i3-2100 processor or an AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB) graphics card
  • Storage: 5 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-3770K or AMD FX 8350 Wraith
  • Graphics: AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

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          Beckett reviews and comments

          Translated by
          Microsoft from French
          literary experience to be reserved for players who are proficient in English and who are looking for a bit of graphic originality. Black romance atmosphere. I unfortunately gave up when I realized that I had to redo a whole chapter, because the game only backs up once a finished chapter. It would have been nice to clarify it rather than a laconic "the backup is done automatically".
          Translated by
          Microsoft from Russian
          Beckett is difficult to name the game in the usual sense, rather it is a bizarre combination of text, sound and graphics, which should cause the player to do nothing similar emotions. The Idea itself is not new, and was already used in the mid-90s by the studio Inscape in Bad Day on the Midway and The Dark Eye, with the direct participation of such famous personalities of avant-garde and counterculture as The Residents and William Burrows. The Authors of Beckett also learned a lot from dadaism. Hence the method of cutting (cut-up), art-collages and the general atmosphere of unenlightened disappointment in life and meaningliness of existence. Recommended for exceptional fans of something unusual, ready for a specific form of presentation of the plot and the absence of any gameplay.
          Translated by
          Microsoft from Italian
          Product received for free Beckett is a good artistic game that I would classify as “extreme”, niche title, not for everyone. Just as the literary and cinematographic genres it’s inispired by. He is clearly inspired by W. Burroughs novels (Naked Lunch), and consequently by homonymous D. Cronenberg‘s movie, as well as by the macabre surrealism of D. Lynch (Eraserhead, Blue Velvet) and Kafka‘s novel Metamorphosis. There is also a certain influence of Czech animation master Jan Švankmajer. Some illustrations reminds me of Lorenzo Mattotti style. Beckett is a concentrate of despair, a dip in the depression of a dystopian world a la Orwell. There is all the human misery here, seasoned by a pessimistic view of life. Degradation is expressed by characters who are physically rotting, losing their skin and their humanity; they are sad, old, narrow-minded, insignificant, marginalized, weak, sick, depressed, mad, full of ticks and vices, pigeonholed in a flat, hierarchical, organicist society. I wrote characters, but it’s an euphemism. There are many characters, but they are not represented by human figures, they are mostly depicted as insects, and are represented by small circle-shaped icons flattened on the screen. Continue here: https://vgartsite.wordpress.com/2018/06/18/beckett-eng/ Video Games & Art https://store.steampowered.com/curator/26168615-Video-Games-Art-International
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