Become Dirt
About
This game represents a concept for a narrative-driven exploration horror adventure about discovering a family's dysfunctions, history, and finding a way to survive in horrifying conditions.
This version is a brief proof-of-concept that contains examples of the game's story, exploration, aesthetic, and some limited features. The game will end when you click the small hatch/door to the basement in the floor of the siblings' room. While this is a short experience, we hope that you find it interesting - we'd love to complete this and fully implement all of our ideas someday, but for now please enjoy this brief teaser and thank you for playing!
Controls
WASD - Move
E - Interact / Advance Dialogue
Left CTRL - Crouch
Programming: Parsely, Piper
Music: Anonymous
Sound Effects: Anonymous & Runa Liore Winters
Art: Bree, Skye 'silentscarlet' Smith, Taylor
Character Design: Bree
Environmental Art: Skye 'silentscarlet' Smith
Writing & Production: Runa Liore Winters
HPS1 Render Pipeline - https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx
Mansion Asset Pack - https://porkbellygames.itch.io/retro-mansion-assets
Feverdream Johnny's Impact Controller - https://github.com/FeverDevJohnny/impactcontroller