Average Playtime: 4 hours

Bedlam

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About

BEDLAM - THE GENRE JUMPING SHOOTER

Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out

Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235
Metascore
54
Release date
Developer
RedBedlam
,
Vision Games Publishing
Publisher
Kiss, Vision Game Publishing Limited
Age rating
Not rated
Website
http://www.bedlamthegame.com

System requirements for PC

Minimum:
  • OS: Windows XP or later
  • Processor: Dual Core 2Ghz
  • Memory: 2 GB RAM
  • Graphics: Any DirectX 9 level (shader model 2.0) capable card
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Any DirectX Compatible
Recommended:
  • OS: Windows 7 or later
  • Processor: Quad Core 3.5Ghz
  • Memory: 4 GB RAM
  • Graphics: Any DirectX10 capable card.
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: Any DirectX Compatible

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6 or later
  • Processor: Dual Core 2Ghz
  • Memory: 2 GB RAM
  • Graphics: Any DirectX 9 level (shader model 2.0) capable card
  • Storage: 4 GB available space
  • Sound Card: Any
Recommended:
  • OS: Mac OS X 10.6 or later
  • Processor: Quad Core 3.5Ghz
  • Memory: 4 GB RAM
  • Graphics: Any DirectX10 capable card.
  • Storage: 4 GB available space
  • Sound Card: Any
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Last Modified: Oct 22, 2019

Where to buy

PlayStation Store
Steam
Xbox Store

Top contributors

iBarin

2 edits
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Sinkler

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Bedlam reviews and comments

Translated by
Microsoft from Deutsch
Attention! Please only read the Reviews of Authors who have played more than an Hour, because the Game starts promisingly, but then mines with each Level in gigantic Steps and ends in a Fiasco. Since the Disappointment with the Course Of the game is still deep in my Right Finger, I will almost limit myself to these. In the Beginning, I thought that in the English-language negative Reviews, the level design was exaggerated and the level design would be more than acceptable. Unfortunately, the Build-up from Level to Level is becoming significantly worse. The Levels, which serve as a Tribute to Quake I and II, as Well as Unreal Tournament and Quake III, play great. Not as good as the Role Models, of course, but implementation has succeeded. The Slot Machine levels are also not necessarily bad, rather unusual and implemented for a short-one-time-round of half-interesting. The Horror starts with the Medal of Honor levels, which are cluttered brown Mud, but as a Parody I let that go through. The zombie world is already miserable with the empty Sewer Hoses and the damaged Skewer run at the End, but the Copy-paste air world () can top it. The last Level, however, the level design refusal sets the Crown without any major Effort. The glitch levels are, moreover, marginally better, but not quite as terrible due to their "small" Size. For a friendly Description of what awaits the Player in these later, empty and dreary levels, we now travel back a Decade: When Unreal Tournament was released in 2004, I put Platforms in the Air With the Unreal Editor and, on top of that, a Vehicle thrown into the Level. It was a Heath Fun with the Vehicle bouncing from Platform to Platform, only to get to the highest or deepest. We now remove the Vehicle from the Fun and instead add Opponents who appear out of Nowhere when entering a Platform. We also remove the excellent Gunplay of Unreal Tournament. The Level is then pumped up in such a Way that you have to run for your Life for an Hour in the "Mapper's First Level" and drive an Elevator to Get to the top Platform before dying of Boredom in front of the Screen. Opponents are ignored in this Race against their own Long-detection, as there are few Coverage options, the Platforms have enormous dimensions and it is unnecessary to master the Enemy Mass when a Large Amount is again on the next Platform. Will appear. If this is really to be a Tribute to Serious Sam, then in addition to the Fun of the Game, you are also missing The wonderfully shy opponents. Verdict: I'm. There were a few good Ideas, but there were just too many Opportunities given away and replaced with copy paste. Of course, an indie developer is allowed to use his three Assets multiple times, which I find very sympathetic and is also used quite correctly in some Scenarios, but he should not deliver such an ill-considered and miserable copy paste level design that is only free Expansive Areas exist. Then a few positive Points: The Voice Actors are great. The Scottish Accent and the Poultry I like very Much There are German Subtitles that should be fine trailers and Screenshots are promising (and unfortunately better than the Majority of the Game) The Beginning is good and promising. Best to cancel after first World and keep the Game in good Memory. To put the i-Tüp ♥ ♥ ♥ ♥ ♥ ♥ ♥ en on This grandiose idea, following Quake and Unreal Tournament to be played, following Quake and Unreal Tournament there are developer comments in the game There is the Possibility to have (almost) all Voice Messages spoken by the Book author. Developer comments would have preferred Me personally to give an Addendum: How bad is the Game really? The Question can be easily answered thanks to Revelations 2012. It gets nearly as bad before the End and the final Level may even be worse.
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