Betrayl
About
edit: Unfortunately it is not clearly formulated by me in the quest task. To finish the quests and get to the next level, you have to go through a single archway, which is not at the same place where you spawn into the world.
Another bug is a false tutorial text: You can duck by pressing ctrl button instead of the B button.
=> Play through:
I've been working on this project for over a year now and I'm glad that I can finally upload a first, unfortunately not quite finished, version.
In this game I want to tell a story, which had its birth in the year 2013. I was still in school at that time and we had to write short stories. But I did not always want to write a new short story with new characters and different settings. So I developed a medieval fantasy world, whose king was Yogarte of Lat Trang. In every short story Yogarte had to face a new villain. It developed a typical good vs. evil story. Each story became longer and more complex. And then I finished school. So then they just lay there. Until a year ago when I was looking for an idea for a 3rd person game with a story. I thought it would be fun to reread those books. My own writing style develops noticeably after 6 years. So I sketched a little storyline that I want to use in my game. And I can proudly say that I don't have a typical good versus evil story anymore. But that's all I can say about the story, only that it is not finished in this version yet. And because I love easter eggs, I made a lot of references to the short stories and hid them in the game world. But I did not want to make just a story game. So I added my great passion for stealth games (at least I tried, but hey, I'm only one who is working on it). That's also the reason why unity assets were used and sound from freesound.org (great platform!).
And now I have a first playable version which I would like to share with you.
(I can only test the windows version. I added a mac version, but this is not tested if it works...)