Days Gone

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About

Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live.

• Harsh Open World: Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world experience. Immerse yourself in vast and hostile environments, and explore their secrets. Search abandoned vehicles, houses, truck stops and towns as you scavenge for resources. But be careful— day and night cycles, along with dynamic weather systems, all affect gameplay and enemy behaviour.

• Brutal Sandbox Combat: Perfect your gameplay with an endless combination of strategy and play in every situation. Craft customized items using pieces and parts found in the field, from brutal melee weapons to traps and more. Act wisely, as every choice can be the difference between life and death.

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Release date
Developer
SIE Bend Studio
Publisher
Sony Interactive Entertainment
Age rating
17+ Mature
Website
https://bendstudio.com/games/days-gone/
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Last Modified: Sep 17, 2019

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PlayStation Store

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        Days Gone reviews and comments

        Finally got around to playing Days Gone about a month ago, and sold it a few weeks later. It was fun for around 10 hours or so and then just bland overall. The main characters voice acting is kind of strange to me, sometimes you can't hear him and other times he'll yell for no reason. The biggest con is the frame rate will take a dump sometimes and it can last for several seconds.


        Overall I'd say 6/10, worth it for $20 but I'd not pay more than that.
        Developers choose well-tried mechanics, like they made the game using kinda «Developer's Guide for Good Gaming» study-book. And actually they ignore all other games, with good decisions and mistakes. 

        Gameplay is extremely repetitive and samey. Kill generic bandits, «bring-me-some-shit» generic missions, rescue generic camp scouts. And without any single reason, this gameplay is linear like hell and you could not skip that primitive quests. 

        The whole storyline is flat. Developers ignore pacing, like tensity of scenes doesn't change at all. [SPOILER ALERT] They actually could not kill anyone of secondary characters, except the oldie. And his death is so pathetic. And when you're ready to bury Boozer, fucker surprisingly (not) arise from dead. The lesson Days Gone teaches you — this zombie world is a completely safe place, if you are a friend of Deacon.

        [ONE MORE SPOILER ALERT] And talking about Deacon — don't be fooled, he is just a barking dog with no teeth. He is always barks, but actually never bites anyone, except generic villains. The final scene, where he is supposed to show himself becomes act of impotency. And his revenge to Shizzo — man, that scene is definitely not one you expects from revenging this stinky rat. My scenario rating is 2 from 10 Malkoviches.

        Speaking about positive aspects — Days Gone looks good, I wish the second part of it would be more interesting and diverse.
        Read more...
        «Disappointment of the year»
        «Boooring»
        Favorite Thing: I'm a sucker for a post-apocalyptic zombie adventure. Plus riding around on the bike was pretty fun.
        Least Favorite Thing: Looting bodies. I know I'm at my limit for rags but I need more grenades! Date

        Completed: 2019-05-12
        Playtime: ~ 40h
        Enjoyment: 9/10
        Recommendation: I almost cancelled my preorder based on the reviews. I am very glad I did not.
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