Take on the role of former outlaw biker Deacon St. John: a drifter, a bounty hunter, a wandering vestige of humanity. In world devastated by a global pandemic St. John eschews the ‘safe’ wilderness encampments set up by mankind’s last survivors and takes his chances on the broken roads.
Set against the scarred, volcanic backdrop of the Pacific Northwest, Days Gone invites you to explore a world ravaged by degenerate human monsters known only as Freakers. Fight your way across the desolate landscape in search of supply, resources and, above all else, a reason to go on.
Developers choose well-tried mechanics, like they made the game using kinda «Developer's Guide for Good Gaming» study-book. And actually they ignore all other games, with good decisions and mistakes.
Gameplay is extremely repetitive and samey. Kill generic bandits, «bring-me-some-shit» generic missions, rescue generic camp scouts. And without any single reason, this gameplay is linear like hell and you could not skip that primitive quests.
The whole storyline is flat. Developers ignore pacing, like tensity of scenes doesn't change at all. [SPOILER ALERT] They actually could not kill anyone of secondary characters, except the oldie. And his death is so pathetic. And when you're ready to bury Boozer, fucker surprisingly (not) arise from dead. The lesson Days Gone teaches you — this zombie world is a completely safe place, if you are a friend of Deacon.
[ONE MORE SPOILER ALERT] And talking about Deacon — don't be fooled, he is just a barking dog with no teeth. He is always barks, but actually never bites anyone, except generic villains. The final scene, where he is supposed to show himself becomes act of impotency. And his revenge to Shizzo — man, that scene is definitely not one you expects from revenging this stinky rat. My scenario rating is 2 from 10 Malkoviches.
Speaking about positive aspects — Days Gone looks good, I wish the second part of it would be more interesting and diverse.