Average Playtime: 3 hours

Beyond Despair

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Beyond Despair is a multiplayer game in the survival horror genre with an emphasis on immersive gameplay and player interaction. It’s currently in alpha development, so bear with us.

The game takes place on Ansora Island, the epicenter of a paranormal catastrophe that took place two years before the events of the game’s main storyline. The island presents players with a highly dangerous and hostile environment full of monsters, anomalies, and various hazardous global events.

The player is thrust into the role of a New Light Corporation volunteer, tasked with taking the first steps in their new initiative involving ongoing research into the events that transpired on the island to ascertain the root cause of the catastrophe. Players will be able to piece together the island’s recent history through a variety of notes, audio records, and observable changes to the environment.

Your trial by fire (and more) on Ansora will begin on the island’s southern shore, as you come face to face with your new, perilous home away from home...

The world of Beyond Despair is full of dangers. Every move may lead to unexpected results, and every critical decision you make on your journey may be your last.

Castaways survive on an island. Inhabitants of Ansora, however, have to survive the island itself, which is no easy task by any measure. Thousands of volunteers have been sent to Ansora by the New Light Corp. – will you be the one to conquer the chaos that lies before you and solve the island’s dark mystery?

Food and water won’t be the only things you need to survive. Violent weather patterns, global events, roaming monsters, former citizens of the isle, and even ghosts will test your body, while illnesses and anomalies will ravage your mind. Think you’re prepared? Others have thought the same, but Ansora had other plans for them.

Furthermore, to add a sense of purpose to the trying task of survival on Ansora, we’ve included a primary storyline and generated a series of missions for players to take up. As you take on the role of a volunteer for the New Light Corporation, these missions will serve as a vague guideline, yielding insight into the recent events responsible for turning the island into the terrifying place it has become.

  • FEAR: We want “horror” to be more than just a buzzword, so we’ve worked hard to really give our players a scare.
  • EXPLORATION: Immerse yourself into a unique setting based on industrialism, dieselpunk, and architecture from the first half of the twentieth century.
  • CRAFTING: Craft mods for guns and melee weapons, or make medical supplies, food and other consumables.
  • SURVIVAL: Watch out! Starvation isn’t your only threat. Your character can die from low temperatures and other harmful weather conditions, anomalies, global events, and the very wildlife inhabiting the island.
  • STORY: A variety of missions and dynamic scenarios coupled with an overarching main questline will further add variety to your gameplay as you learn more about the history of Ansora.
  • CUSTOMIZATION: Develop your character and choose perks that will boost your chances of survival.
  • STEALTH: Employ our robust stealth system to avoid enemies or take them down without riling up other threats.

Development plans
Here’s our list of current and planned features. This entire list is slated to make it into the full release of the game this year. We want to hear your feedback, so don’t hesitate to drop us a line or engage with us on the Beyond Despair Steam Community page.

Ready: English and Russian version of texts and audio files.
Planned: translation into German, French, Italian, Spanish and Chinese.

Ready: first chapter of the story, generated missions, tens of notes and audio records.
Planned: full story with an ending scene. Hundreds of notes and audio records from people who lived on the island. New types of generated missions.

Ready: We have already added about 40 recipes and blueprints.
Planned: about 60 recipes of weapons, mods, stimulators and food.

Global & Dynamic Events.
Ready: several global events influencing gameplay on the entire island, plus one dynamic event (think side quest that triggers in a specific location).
Planned: 15 global events and several new dynamic events.

Safe Zone & Player Instances.
Ready: the Oasis Safe Zone that allows players to escape the ravages of the island for a while, plus your personal stash for storing items.
Planned: NPCs for Safe Zones, such as item traders, and your own room with benches for crafting and spots for trophies collected throughout the island.

Stealth System.
Ready: the system is fully implemented.
Planned: balance changes and integration of perks and buffs.

Character Development
Ready: part of the perk system added.
Planned: perk system for your character, oriented towards helping you survive (won’t affect combat between players).

Ready: Ansora occupies a sizeable island split into numerous distinct locations of varying sizes, both on the surface and underground.
Planned: possible addition of new islands around Ansora, plus additional content for current locations and addition of new locations.

Ready: many variants of food and water, four types of clothes, many items for recycling, ingredients for crafting, two types of guns, 23 types of melee weapons, and several types of modifications.
Planned: more of every type.

Unique interactions.
Ready: not yet implemented.
Planned: ability to discover hidden stashes throughout the island and recover artifacts.

Creatures and anomalies.
Ready: three types of peaceful animals, six types of hostile creatures, two types of Screamers (the terrifying entities that haunt Ansora) , and seven types of anomalies.
Planned: many new NPCs, including up to five peaceful entities, four Screamers, and eight types of hostile creatures.
Release date
Age rating
Not rated

System requirements for PC

  • OS: 64-Bit Windows 7/8/10
  • Processor: Intel Core i3 3.0 GHz or AMD analogue
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 560 GTX or AMD analogue
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: Beyond Despair is an Early Access game and specifications may change during development.
  • OS: 64-Bit Windows 7/8/10
  • Processor: Intel Core i5 Intel Core i5/i7 3.0 GHz or AMD analogue
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD analogue
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: Beyond Despair is an Early Access game and specifications may change during development.
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Last Modified: Aug 28, 2019

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Beyond Despair reviews and comments

Translated by
Microsoft from French
Early access review the game is in alpha but already has some nice mechanics and features, besides the survival side is not badly pushed unlike others. (The list of positive and negative points is therefore for this alpha) Strengths:-delivered to yourself in nature as soon as you start (without weapons, food and beverages). -Chaotic and creepy atmosphere. -Graphics pushed. -Crafts systems and recyclings-survival quite difficult-dev listens-map gigantic weaknesses:-few creatures (of the order of 5 types of creatures I would say)-no character customizations at the moment. -Little content-too many crates/bags with objects in the Interior, we do not Snoop enough: we enter a room, click on the crates and we leave. In any case, for me this game has a huge potential, feel free to comment on my evaluation if you do not agree with me!
Translated by
Microsoft from Deutsch
Early Access Review Hello. This Game is a bit more complex and extensive than other Survival games. There's a very dense Atmosphere, lots of ghostly Sound effects, some visual Shock Effects, Missions and Story. This all works very well together and it doesn't get boring. The Survival aspect doesn't work perfectly yet. So I find you can starve too quickly. This is somewhat unrealistic that a half-healthy Person will not starve to starve in 2 Days, no matter how much he has moved during this Time. The Crafting is not yet integrated into this Game. For now, you can only recycle Stuff to repair Weapons. There are mainly Melee Weapons that are best Used to sneak up on Enemies from behind. Firearms as well as Monitiun are rarely found. The Graphics are very good. However, it's too dark during the day. In part, I had Difficulty distinguishing from Day and Night. For an Early Access Game, it's surprisingly mature. The Game Mechanics work.
Translated by
Microsoft from French
Early access review let's try to make it short. And first of all thanks to the developers for giving me the opportunity to test this early access. POSITIVE POINT:-large potential-craft system-pretty nice graphics for a game in this price order. -Gloque ambiance. -Good optimization. -Steam card negative POINTS:-no multiplayer servers available (at the moment)-extremely difficult to take in hand (only a hardcore gamer of horror survivals could hope to do a correct part)-loots very very rare (no firearm find)-Corp fight to Corp much too difficult.. -Monster much too resistant...-too little kind of Monster (for now) and artificial intelligence is much too cheated.. -Game far too dark you see absolutely nothing even the day without torch.. -Lack of a voice in French or at least one VOSTFR of the voice OFF. -Price to my taste a little too high compared to games competitors like "dead by daylight". -I tried time although badly to equip a weapon of Corp to Corp that I had loot but impossible to play with (without explanation) conclusion: my opinion is really very mixed, a rate I see a very big potential of survival horror multiplayer and on the other I cannot test all the capabilities of the game being given that it is not at all finished and that no servers are available. So I wait for the release of the finished game to give a final opinion. On the other hand I can already advise the hardcore gamers of survival horror to buy it right now if he likes novelty and Play solo.
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