Bit-Buster
About
Bit-Buster is our final 2nd year student project at Breda University of Applied Science.
In it, you and your friend get thrown into steampunk-inspired japan, that got overrun by yokai - japanese spirits. By passing a deadly disk between each other, you can blaze through any enemy or obstacle that shows up in your way. Thanks to our entire world being sculpted with voxels in a custom engine, you can achieve mayhem the likes of which you've never seen before!
Disclaimer:
This game is still in development and contains many bugs! if you encounter any, please tell us about them here: https://forms.gle/L7D2pFZJVVaUNH3A7
Currently you need 2 gamepads (and preferably a friend) to be able to play this game.
Controls:
Credits:
Production
Sidal Hizlan
Leads:
Quincy Daflaar - Art Lead, Character Art
Tomasz Sierko - Communication Lead, Design Lead, Technical Design
Menno Markus - Programming Lead, Ai Programming
Design:
Zico Bakker - Preproduction, General Design, Sound Effects
Dean Van den Boom - Level Design
Pieters Joost - Level Design
Ronny Josch - Preproduction, Level Design
Aleksandar Radulov - Preproduction, Gameplay Design
Robin Schulenberg - Preproduction, Enemy design
Nick Snoeren - Preproduction, General Design
Menno Verdonk - UI / UX Design
Art:
Aukje Feenstra-Kuiper - Character Animation, Character Art
Luca Kawe - Environment Art
Anna Pereslegina - Character Art, Colour artist
Marnix Rekkers - Environment Art
Josefien Kwakkenbos - Environment Art
Cora Uijenhoet - Character Animation
Programming:
Demir Ametov - Gameplay Programming
Wouter Grutter - Engine Programming, UI Implementation
Valencio Hoffman - Engine Programming
Joey Jacobs - Graphics Programming, Sound Implementation, Soundtrack
Arthur Kuylaars - Engine Programming
Pelle Ladegaard - Graphics Programming
Niels van Steeg - Engine Programming, UI Implementation
Erico Wiggers - Engine Programming
Thanks to:
Jente van Rooij