Bit Odyssey
About
Are you ready to sit in the Captain’s Chair?
From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your journey begins now!
Setting out to the stars!
The game starts with players selecting a Home Star from the intro screen galaxy view. From there you zoom into your new system and select a homeworld. The type of the star and the kind of planet you select orbiting it determines some of the base stats of your race. A low gravity cool and wet world tends to produce sentient species that are more docile in nature, where as more hostile environments lead to more aggressive races. These differences help decide how battle-hardened they are or how adept at science they may be etc. From these base stats a player then sets out to determine the look of their race through a set of procedurally generated tools and what kind of society they come from. All of your decisions up to this point help affect what your ship will turn out like. Using procedural generation the game creates unique ship designs which you can edit. Design choices affect a ship's capabilities and stats. Once you're done, it's time to set out amongst the stars.
Bit Odyssey is designed to be endless... Well, endless if you are a good Starship Captain, that is. Players could select one direction and keep on going, if they choose to do so. The way you lose, of course, is getting killed or running out of resources. As you travel, make sure to orbit some stars and collect fuel. Damaged and need repairs? Visit a planet rich in minerals and mine for them, or trade with a local spacefarer.
Exploration in itself is fun, but throughout your star hopping you will encounter randomly activated "Episode triggers". The triggers are the starting point for an adventure that is created procedurally from the Mission Matrix. For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.Features
Galaxy is big And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.
Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.
Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.
You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.
Making Friends will be important Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.
Episodes for everyone! In Bit Odyssey we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.
Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.
#MadewithFusion
From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your journey begins now!
Setting out to the stars!
The game starts with players selecting a Home Star from the intro screen galaxy view. From there you zoom into your new system and select a homeworld. The type of the star and the kind of planet you select orbiting it determines some of the base stats of your race. A low gravity cool and wet world tends to produce sentient species that are more docile in nature, where as more hostile environments lead to more aggressive races. These differences help decide how battle-hardened they are or how adept at science they may be etc. From these base stats a player then sets out to determine the look of their race through a set of procedurally generated tools and what kind of society they come from. All of your decisions up to this point help affect what your ship will turn out like. Using procedural generation the game creates unique ship designs which you can edit. Design choices affect a ship's capabilities and stats. Once you're done, it's time to set out amongst the stars.
Bit Odyssey is designed to be endless... Well, endless if you are a good Starship Captain, that is. Players could select one direction and keep on going, if they choose to do so. The way you lose, of course, is getting killed or running out of resources. As you travel, make sure to orbit some stars and collect fuel. Damaged and need repairs? Visit a planet rich in minerals and mine for them, or trade with a local spacefarer.
Exploration in itself is fun, but throughout your star hopping you will encounter randomly activated "Episode triggers". The triggers are the starting point for an adventure that is created procedurally from the Mission Matrix. For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.Features
Galaxy is big And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.
Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.
Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.
You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.
Making Friends will be important Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.
Episodes for everyone! In Bit Odyssey we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.
Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.
#MadewithFusion
System requirements for PC
Minimum:
- OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
- Processor: 200 Mhz Pentium processor or higher
- Memory: 256 MB RAM
- Graphics: Must support minimum of Direct3D 9
- Storage: 50 MB available space
Bit Odyssey reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review What is to be??? Incredible Scrap Mist ♥ ♥ ♥ emüll! There is nothing more to be said ... Although... Is it a Game or a Bug? Yes, a Bug. But unfortunately not such one from Starship Troopers but a Pupsprogrammbug. Meh! 11elf ♥ ♥ ♥ ♥ ♥ wursthmist! Fraud? Yes absolutely! Already at the Start only Bugs .. NO NOT these Bugs. Looserdevbugs. Unfortunately. I Have already written that this Program is Scrap??? It's Scrap metal. Unplayable.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Early Access Review When I saw the Screenshots, I didn't hope as much, but more than I have experienced in the Game at the moment. Unfortunately, Sound Bugs in the Ship (the Sound does not make so extremely loud at the Game). The Sounds sound like after a Bluescreen and it always happens in the same Place. Please fix;) The pixel graphics have become a bit "modern" by now, but I can't do so much with it. Unfortunately only in English, which is not so bad. Full Xbox 360 Controller Support
Translated by
Microsoft from Swedish
Microsoft from Swedish
Early Access Review
Tiny Trek is a fantastic looking game. It's so huge, not only it features procedurally generated worlds, but infinite ones & randomized missions! The concept of an old-school, classic '80s pixel art style is excellent, it really pays off very well in the scenario and on the game design in general.
As it is now on Early Access, it does have a few bugs but that is definitely to be expected and the developer are always up to date and present to provide updates in the community and it looks like they are heading in a good direction with the development.
All in all I highly recommend checking this out. This game is shaping up to be one of the most promising open-world procedurally-generated space exploration adventure game there is!
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Description: As a matter of Fact there is nothing special observe. Stillborn product with great potential, but without slightest implementation. It was essentially supposed to be indie Space Rangers. Flying through space, improving the ship, landing on planets, can even plan and economic something was... I don't know. At the moment this game in which without a bottle does not understand everything, and with a bottle only a little bit. It is Unclear what to do, why to do, where to go, how and why to manage and in general a million questions without answers. I spent an hour on the trial and even honored in discussions about how to play... But I never learned. Maybe my brain is too small for such games... And maybe vice versa. Now you can see one thing-there are no updates in the game for a long time, and the Forum developer feeds players with breakfast... Walk past.
Rating: 1/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.