BIT.TRIP VOID reviews

Translated by
Microsoft from French
An original gameplay (the word "original" being too weak, we should usiter of the expression WTF), so I said a gameplay WTF DAT ♥ ♥ ♥ ♥ ♥ ♥ of catching music, a game easy to take in hand, difficult to master, an addiction starting very (too) Quickly. Anyway, still a master piece of Gaijin that makes me think more of the BIT. Trip. BEAT to the BIT. Trip. Runner. Anyway, it's once again in the menu that we learn to play the game, and that, it is not price. Must have (it costs 80 cents what bunch of rats)
Translated by
Microsoft from French
In the pretty bit trip series, void is perhaps one of the most minimalistic. In this opus, you run a cluster of black pixels that can roam freely in a world while 2D, your goal here is to collect all the black pixels that you will encounter in order to grow again and again. But be careful, because getting bigger reduces your speed and visibility on the screen! This would be obviously too easy, if white pixel clouds did not wander either. One touch and pouf, you're having a blast:p. the goal of the game is actually to be as big as possible to score points, knowing that you can reduce your size to avoid collisions. Besides the difficulty increasing rapidly, it is the musical side that is put in the spotlight. Each black pixel collection produces a sound, which in the end can form rather psychedelic melodies. In short, void stands out from the others (which can be played at four), by its graphic design and its purification, a little too pushed to my taste.
Translated by
Microsoft from French
Note: 4.5/5 as always at Gaijin games, the goal of the game and the mechanics to achieve it are of a childish understanding but they will ask the player for a coordination and a sense of rhythm set to the millimeter. But first of all, introduce bit. Trip void: you play as a black ball and you have to eat other black balls that appear on the screen, to grow and score more and more points. Of course, things would not be so easy without the presence of white balls that you must absolutely avoid, on pain of drastically decreasing size, or even approaching the fateful game over. The graphics show a sense of acute minimalism. And fortunately because the required attention could be diverted. The sounds play an important role as they give a melody that almost allows the player to have fun with his eyes closed, starting again. For Yes, you will start again, having this persistent sensation that the obstacle that made you lose, you will overcome it this time! Bit. Trip void is a addictive game, whose lifespan will depend on your dexterity, your composure, and your patience. It will certainly appeal to challenge enthusiasts, based on memory and reflexes. Others may be put off by its difficulty and graphic aridity.