BIT.TRIP VOID
About
BIT.TRIP VOID is the third installment in the retro-arcade BIT.TRIP saga.
BIT.TRIP VOID is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways. The classic gameplay aesthetic remains, as color—and the absence of color—are explored to the fullest.
Trip out and see if you can survive the onslaught of Beats and further your own BIT.TRIP.MIND-BLOWING FEATURES INCLUDE:
BIT.TRIP VOID is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways. The classic gameplay aesthetic remains, as color—and the absence of color—are explored to the fullest.
Trip out and see if you can survive the onslaught of Beats and further your own BIT.TRIP.MIND-BLOWING FEATURES INCLUDE:
- Brand New Difficulty Modes!
- Mid-Level Checkpoints!
- Epic Boss Battles!
- A Rockin' Chiptune-Inspired Soundtrack!
- Special Chiptune Guest Star Nullsleep!
- Synesthetic Music/Art/Gameplay Interaction!
- Hyper-realistic Retro Cutscenes!
System requirements for Wii
System requirements for macOS
Minimum:
- OS:OSX version Snow Leopard 10.6.3, or later
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:Open GL 2.1 and shader model 3 with 128 MB of memory
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
System requirements for PC
Minimum:
- OS:Windows XP SP3
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
- DirectX®:9.0c
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
BIT.TRIP VOID reviews and comments
Translated by
Microsoft from French
Microsoft from French
An original gameplay (the word "original" being too weak, we should usiter of the expression WTF), so I said a gameplay WTF DAT ♥ ♥ ♥ ♥ ♥ ♥ of catching music, a game easy to take in hand, difficult to master, an addiction starting very (too) Quickly. Anyway, still a master piece of Gaijin that makes me think more of the BIT. Trip. BEAT to the BIT. Trip. Runner. Anyway, it's once again in the menu that we learn to play the game, and that, it is not price.
Must have (it costs 80 cents what bunch of rats)
Translated by
Microsoft from French
Microsoft from French
In the pretty bit trip series, void is perhaps one of the most minimalistic.
In this opus, you run a cluster of black pixels that can roam freely in a world while 2D, your goal here is to collect all the black pixels that you will encounter in order to grow again and again. But be careful, because getting bigger reduces your speed and visibility on the screen! This would be obviously too easy, if white pixel clouds did not wander either. One touch and pouf, you're having a blast:p. the goal of the game is actually to be as big as possible to score points, knowing that you can reduce your size to avoid collisions.
Besides the difficulty increasing rapidly, it is the musical side that is put in the spotlight. Each black pixel collection produces a sound, which in the end can form rather psychedelic melodies.
In short, void stands out from the others (which can be played at four), by its graphic design and its purification, a little too pushed to my taste.
Translated by
Microsoft from French
Microsoft from French
Note: 4.5/5 as always at Gaijin games, the goal of the game and the mechanics to achieve it are of a childish understanding but they will ask the player for a coordination and a sense of rhythm set to the millimeter.
But first of all, introduce bit. Trip void: you play as a black ball and you have to eat other black balls that appear on the screen, to grow and score more and more points. Of course, things would not be so easy without the presence of white balls that you must absolutely avoid, on pain of drastically decreasing size, or even approaching the fateful game over.
The graphics show a sense of acute minimalism. And fortunately because the required attention could be diverted. The sounds play an important role as they give a melody that almost allows the player to have fun with his eyes closed, starting again. For Yes, you will start again, having this persistent sensation that the obstacle that made you lose, you will overcome it this time!
Bit. Trip void is a addictive game, whose lifespan will depend on your dexterity, your composure, and your patience. It will certainly appeal to challenge enthusiasts, based on memory and reflexes. Others may be put off by its difficulty and graphic aridity.