Average Playtime: 1 hour

BIT.TRIP CORE

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Exceptional
1
6
Meh
13
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7

About

BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

CORE is the second installment in CommanderVideo's soul quest with:
  • Classic NES-Style Controls!
  • Beautiful Boss Battles!
  • A Thumpin' Chiptune-Inspired Soundtrack!
  • Special Chiptune Guest Star Bubblyfish!
  • Mind-Melting Challenges!
  • Revealing Cutscenes!
Download BIT.TRIP CORE to continue your very own BIT.TRIP!Key features:
  • Leaderboards!
  • Achievements!
  • Brand New Easy Mode!
Platforms
Release date
Developer
Choice Provisions
,
Gaijin Games
Publisher
Aksys Games, Choice Provisions, Gaijin Games
Age rating
Not rated
Website
http://totallychoice.com/games/bittrip-core

System requirements for Wii

System requirements for macOS

Minimum:
  • OS:OS X version Snow Leopard 10.6.3, or later.
  • Processor:2.0+ GHz
  • Memory:512 MB RAM
  • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
  • Hard Drive:100 MB HD space
  • Sound:Any sound card capable of stereo output

System requirements for PC

Minimum:
  • OS:Windows XP SP3
  • Processor:2.0+ GHz
  • Memory:512 MB RAM
  • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
  • DirectX®:9.0c
  • Hard Drive:100 MB HD space
  • Sound:Any sound card capable of stereo output
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Last Modified: Jan 20, 2024

Where to buy

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GOG
Nintendo Store

Top contributors

Sinkler

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Querty

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Bit.Trip Beat! - Transition (WiiWare) - Video Games AWESOME!!!
Jun 18, 2009
farfromsubtle
BIT.TRIP CORE (WiiWare) E3 Gameplay Trailer
May 11, 2009
Nintendo Life
Let's Play BIT.TRIP CORE #1 - Discovery
Jan 11, 2011
Palisagrus P...
Let's Play BIT.TRIP CORE #3 - Control
Jan 15, 2011
Palisagrus P...
Let's Play BIT.TRIP CORE #2 - Exploration
Jan 13, 2011
Palisagrus P...
Let's Play BIT.TRIP RUNNER #7 - 3-11 to Final Boss
Feb 27, 2011
Palisagrus P...
View all videos
222,052 items
6.85%
FLAWLESS.EXPLORATION
Get a PERFECT score in Exploration
6.85%
CORE.MASTER
Blast 10,000 Beats
6.85%
FLAWLESS.DISCOVERY
Get a PERFECT score in Discovery
6.85%
JUGGLE.MASTER
Chained 500 Beats
6.85%
FLAWLESS.CONTROL
Get a PERFECT score in Control
view all achievements
21 items
BIT.TRIP CORE (Nintendo Switch) - 03.02.22
BIT.TRIP Core -- Exploration Perfected
Bit.Trip Core! 2 attempts at Discovery [warning: flashing lights]
View all streams
8 items

BIT.TRIP CORE reviews and comments

Translated by
Microsoft from Deutsch
This is the worst game I've ever played I just fands just s cheisse although I found some of this bit trip games really cool
Translated by
Microsoft from French
Note: 4/5 clearly explain the ILO principle. Trip core is somewhat tricky. A cross is in the center of the screen. Points will go from the four edges of the screen and follow specific routes. To the player to degummer them before they finish their course. You can only destroy these points when they pass the trajectory line of one of the branches of the cross, so right in the middle of one of the edges of the screen. I did not know this principle before playing bit. Trip core, and in itself it's rather fun. This game shares commonalities with the rest of Gaijin games productions, including musicality and the demand for player-tuned reflexes. If at the beginning, things are going pretty well, you will quickly wonder if you should not inject squid molecules to best grasp all those points that cascade from the four corners of the screen. Of all the games of this developer to which I have been able to play, this one is the hardest but it is still taking.
Translated by
Microsoft from French
Bit trip core was pretty nice when I had played it on WiiWare, but I have to say I'm a little disappointed with this PC version. This one is only played solo. Here it is to use with a lot of dexterity the directional cross and only a button. Indeed, a cross is held in the middle of the screen, and pressing the button in addition to one direction allows you to create a line from the end of the cross to the edge of the screen, the latter being finally cut into four parts. You will have understood, pixels come from the edges of these four parts of the screen, and you have to create a line when these pixels pass on! Easier said than done, since some pixels arrive at the same time or can cross the different areas. The game also asks to have eyes everywhere:p. there too, the background and the music are evolving, and you find yourself very quickly in the mood. But surprisingly, this PC version is completely unplayable on the controller and is quite complicated to play on the keyboard, especially because of the response time of the keys and the forced position of the fingers. Like what, there is nothing better than a good old Nintendo directional cross.
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