BIT.TRIP CORE
About
BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
CORE is the second installment in CommanderVideo's soul quest with:
CORE is the second installment in CommanderVideo's soul quest with:
- Classic NES-Style Controls!
- Beautiful Boss Battles!
- A Thumpin' Chiptune-Inspired Soundtrack!
- Special Chiptune Guest Star Bubblyfish!
- Mind-Melting Challenges!
- Revealing Cutscenes!
- Leaderboards!
- Achievements!
- Brand New Easy Mode!
System requirements for Wii
System requirements for macOS
Minimum:
- OS:OS X version Snow Leopard 10.6.3, or later.
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
System requirements for PC
Minimum:
- OS:Windows XP SP3
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
- DirectX®:9.0c
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
BIT.TRIP CORE reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This is the worst game I've ever played I just fands just s cheisse although I found some of this bit trip games really cool
Translated by
Microsoft from French
Microsoft from French
Note: 4/5 clearly explain the ILO principle. Trip core is somewhat tricky. A cross is in the center of the screen. Points will go from the four edges of the screen and follow specific routes. To the player to degummer them before they finish their course. You can only destroy these points when they pass the trajectory line of one of the branches of the cross, so right in the middle of one of the edges of the screen.
I did not know this principle before playing bit. Trip core, and in itself it's rather fun. This game shares commonalities with the rest of Gaijin games productions, including musicality and the demand for player-tuned reflexes. If at the beginning, things are going pretty well, you will quickly wonder if you should not inject squid molecules to best grasp all those points that cascade from the four corners of the screen.
Of all the games of this developer to which I have been able to play, this one is the hardest but it is still taking.
Translated by
Microsoft from French
Microsoft from French
Bit trip core was pretty nice when I had played it on WiiWare, but I have to say I'm a little disappointed with this PC version.
This one is only played solo. Here it is to use with a lot of dexterity the directional cross and only a button. Indeed, a cross is held in the middle of the screen, and pressing the button in addition to one direction allows you to create a line from the end of the cross to the edge of the screen, the latter being finally cut into four parts. You will have understood, pixels come from the edges of these four parts of the screen, and you have to create a line when these pixels pass on! Easier said than done, since some pixels arrive at the same time or can cross the different areas. The game also asks to have eyes everywhere:p. there too, the background and the music are evolving, and you find yourself very quickly in the mood.
But surprisingly, this PC version is completely unplayable on the controller and is quite complicated to play on the keyboard, especially because of the response time of the keys and the forced position of the fingers. Like what, there is nothing better than a good old Nintendo directional cross.