Average Playtime: 2 hours

One Finger Death Punch

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About

This is a game in which the player has to withstand the waves of enemies on the right and left, using only the right and left mouse buttons. When pressed, the protagonist performs punches in the kung-fu style. The game has three levels of difficulty: Student, Master, and Grandmaster. The choice depends on how many enemies will attack the player, the duration of each round and the number of hit points in the main character has.

The story campaign consists of different levels, on which the player can use different types of weapons, which seriously change the gameplay. For example, when using Light Sword and Nunchaku, the enemies have only one hit point, but the duration of the round and the speed of their movement are increased. The game also features boss battles. This is a battle with a stronger monster, to win a player needs to execute a special key combination. The abilities of the main character can be improved with the help of upgrades, and there are a total of 21 of them. There are more than 250 stages and 13 game modes in the game.

Platforms
Release date
Developer
Silver Dollar Games
,
MOBIRIX
Publisher
Silver Dollar Games, MOBIRIX
Age rating
13+ Teen
Other games in the series
Website
http://www.silverdollargames.com/

System requirements for Android

4.0 and up

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
Recommended:
  • OS: Windows XP / Vista / 7 / 8
  • Processor: 2.0 GHz+ Dual Core Processor or higher
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Additional Notes: Xbox 360 controller officially supported
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Last Modified: May 23, 2024

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Top contributors

Sinkler

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iBarin

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152
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One Finger Death Punch reviews and comments

One of those games where you start and suddenly its 5AM
«Can’t stop playing»
Fun for a bit, but made moot by the second game existing.
Boring
«Boooring»
Translated by
Microsoft from Deutsch
Each of us has Fingers of Steel, especially those for the daily Activities of the Mouse, we have trained ourselves to be an unimagined deadly Weapon. Yes, you too! You just didn't know! How?! You dare to doubt the Words of your Master Sauerlandboy-San? Well then try "One Finger Death Punch" (= OFDP), marvel at yourself and don't be surprised at what fighter nature is in you. But don't Worry, despite powerful a lot of Haue there are no blue Spots. Thick Cornea On the Fingertips at most. :D The Idea behind OFDP is so simple – yet so awesome. A perfectly functioning Thunderstorm of action knoper and Reaction games, in which we as stick figure hand edge beating ♥ ♥ ♥ ♥ ♥ ♥ whole Masses of stick figure opponents neatly give something to the Fries. Extremely martial, often outly-bloody, yet something of Saucomic. The Highlight of the whole Thing: Instead of knocking our Fingers off the Gamepad in the most Complicated way (as you know and fear it from usual Beat 'em ups) we don't need more here as a Point-like Middle finger and a common Two-stroke mouse around Fists, Feet, Heads or others To let body Parts of our Opponents fly. Movements of our Character are not necessary at all, we only ever fast to the left and right Half of the screen from where the voluntary Fallover comes towards us as ordered. If an Opponent Arrives in the colour-marked Radius, a Click arrives and already this soft-knocked one lies on the Mat. So you go until the current Level comes to an End, and There is really no shortage of levels in OFDP. On an Overview Map you go further and further to the next Section, but you can also repeat any area already mastered as often as you like. The Types of levels, their respective Targets and the gradually increasing Demand turn out to be pleasantly varied. Either we close a predetermined Number of Death Yearning Addicts into the Afterlife, fend off knife attacks, turn profound Objects into Small Wood during wild Wedge, saber the Onsridden with our Lightsaber (!), show Bosses with ultra-long Tapping combos where the Hammer hangs or, or, or ... Boredom absolutely doesn't come up here, because DIE has been looking for The Vastness in the Meantime. Coward! * g * In the Course of the Game, however, standard opponents also become increasingly crisp, because they then demand steps in a fixed order immediately after several rackents; They follow in even larger Masses, or become even more jagged in their Running Pace, and here and there you play various Skills free from which you can activate a maximum of 3 in number, including Shock-wave attacks, Fist Blows that sometimes seek the Way through the Opponent's Body Or the Use of all possible Types of Weapons. The Main Game may be contested at three different Levels of Difficulty, and to whom this should still not be enough has the Opportunity to let off steam in survival mode. I can't really guess yet how big OFDP is in a normal Pass, but it doesn't matter much because it's more of a very good "intermediate title," but it still knows how to irritate so much that you end up sticking to it much longer than Originally wanted. ;) OFDB is very modest in its Presentation. The colorful background drawings are not particularly elaborate, let alone high-resolution, the optical Effects just as little, but in Combination with the Kung Fu-proven Men's Skics the Whole thing somehow has style and doesn't even seem so plump, especially since it makes the Excessive Violence is defused in a gloriously debunking way. The Ground-painting is also Driven by a manageable few pieces of Music, brachial action rawall and a Speaker who, with an extreme artificial Asia accent, points to the Control and level target. Totally gaga, still witty. Conclusion: People, if it is to be had again for a narrow Euro, do not think for long. Pack it into the Cart, and I guarantee: The Bruce (Lee) in you goes through. * Laugh *
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