Average Playtime: 3 hours

STRAFE

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About

SURGEON GENERAL’S WARNING: The Surgeon General was brutally murdered by STRAFE®.
STRAFE® is a roguelike first-person shooter pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory.
With virtually no load times and infinite replayability, just choose your gun and be instantly blown away by:
PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!
FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.
STRAFE® ALSO INCLUDES:
Four unique zones (three levels each) that demand different death-defying gameplay styles
Gun upgrades that turn your average tool of death into an outright Holocaust machine
30+ insane weapons and 20+ blood-thirsty enemies
Wild _
The sickest soundtrack of 1996 and at least the next 25 years
Unsigned 32 bit colors!
Lifelike digital gravity
Colored lighting!
STRAFE®!
Secrets

Metascore
66
Release date
Developer
Devolver Digital
,
Nanovation
,
Pixel Titans
Publisher
Devolver Digital, Nanovation
Age rating
10+ Everyone 10+
Website
http://www.STRAFE1996.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8 or later

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Processor: Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
  • Storage: 3 GB available space
  • Additional Notes: Gameplay experience around 30 FPS on average when using the Mid-high settings
Recommended:
  • OS: Windows 7 or later
  • Processor: Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
  • Storage: 3 GB available space
  • Additional Notes: Gameplay experience around 60 FPS on average when using the Mid-high settings

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PlayStation 4

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Last Modified: Dec 12, 2024

Where to buy

PlayStation Store
App Store
Steam
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1,000,000 items
1.24%
STRADDICTED®
Die 1000 times
1.24%
COMPLETIONIST
Get all trophies
2.48%
SPEED RUNNER
Beat game in under 40 minutes
2.48%
ART CRITIC
Destroy 100 Paintings
2.48%
UNTOUCHABLE
Beat the game without obtaining any additional shields or health
view all achievements
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STRAFE reviews and comments

Finished my first playthrough of strafe gold edition, I originally played the twitch version that was given for free. When the gold addition came out for steam I picked it up at launch for like 3 bucks. I thought I should complete it this time and I'm happy I did. this game is a lot of fun and its movement is TIGHT. While the movement in this game is great the shooting (at least with the 4 starter weapons) is not as TIGHT, the game offers a ton of weapons but most of them only come as level pickup Making the more enjoyable guns have the typical RPG problem where I was saving the super special gun for the final boss, and only used like 2 out of my 20 guns. The enemies become a little bit tedious and the later ones seem to be almost like bullet sponges, but they did add more in the gold edition than the original version which is appreciated. The game has a lot of replayability although honestly, I have like a million games I want to get to and I can't say I will be exploring all of it, BUT IF I DO I'll make sure to update this review with more of my feelings. If this game gets a sequel I'd like to see a linear storyline type game like half-life 1, I love the world and it's a sense of humor, something like that would be got material. there are a lot of secrets and a new game plus mode that definitely make this game worth 3 dollars, but at an un-discounted 15 dollars that may be too much, maximum amount is like 5 dollars personally. this is a gg
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«Can’t stop playing»
«Constantly dying and enjoy it»
Translated by
Microsoft from French
A game that has cut me, go play a doom 1 Doom 2 brutal doom even doom 4, but not has this games it can get you feeling because the hooked are good, but it is so hard and innegal that it will push you back by pulling measured on enemy waves s boring and inninteresting. All this in monotonous corridors with entraped halls (yeaaaahhh......) This is not an action game it's a rogue like and not one of the most inventive. If the procedural generation is not bad in itself or poorly realized we quickly tend to get lost in this "pleasant" porridge of pixels, the mini map very badly felt will be no help. As the rest of the unreadable interface is very poorly explained and exploited, I still have not learned to use the stack of foods that I stack below my life bar... Which are also little distributed as the shields that are at a price stupidly expensive in a game or the bourinerie and the resistance will have to be conditions for survival providing fun, but it is nothing the game encourages you not to run , sniper, and camping like a pig. I was talking about entrancerooms but the lack of sound design, finally the lack of its all short will quickly make you crazy so much the stupidest enemies arrive in an unpredictable and unexpected way to remove you 50% of your shield of a sudden both the gamefeel is not accompanied by the sound. Cap rifle/20 and this is not the private joke of the ultimate weapon teaser that will catch up with the atmosphere poverty that fills this game. From the technical point of view of the good big problems of Hitbox, the clipping of perfectly disgusting texture, the game bored ugly (even if it is subjective) is allowed to rowing eh! on my Titan... so Opti a pee, and am I the only one to find that the currency of a game is this shiny thing easily identifiable and recognizable that falls from a monster, Bah here it is old grey and dull States that justifies their appearances only with the nickname "universe joke" explained by the tutorial making them difficult to spot and as wanted: enervants... In the end it is an umpteenth rogue like better now packed and that could be cool, except that not too many problems contradictions in the title not a good FPS oldschool by what a rogue like, not a good rogue like because old school FPS... Full of promises not kept immediate repayment. You want a rogue like that moves well, go even to risk of rain, you want a FPS a technical can go see doom you want to strafer go see Quake but do not buy strafe. Up: with the distance I think it is the advertising campaign that lead them to play on the "retro style" we expect from the retro and thus the major genre of the time concerned the shooter, and not the rogue like of the shot much (of which I) will be launched there with the wrong idea in t but it's a marketing mistake I think, it would have had to insist more on the side rogue like rather than the "randomly generated old fashion shooter" because it sells not at all the same thing...
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