Average Playtime: 3 hours

STRAFE

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About

SURGEON GENERAL’S WARNING: The Surgeon General was brutally murdered by STRAFE®. STRAFE® is a roguelike first-person shooter pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory. With virtually no load times and infinite replayability, just choose your gun and be instantly blown away by: PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured. ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die! FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more. As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again. STRAFE® ALSO INCLUDES: Four unique zones (three levels each) that demand different death-defying gameplay styles Gun upgrades that turn your average tool of death into an outright Holocaust machine 30+ insane weapons and 20+ blood-thirsty enemies Wild _______* The sickest soundtrack of 1996 and at least the next 25 years Unsigned 32 bit colors! Lifelike digital gravity Colored lighting! STRAFE®! *Secrets
Metacritic rating
66
Release date
Jul 6, 2016
Developer
Devolver Digital
,
Pixel Titans
,
Nanovation
Publisher
Devolver Digital, Nanovation, LLC
Age rating
10+ Everyone 10+
Website
http://www.STRAFE1996.com

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Processor: Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
  • Storage: 3 GB available space
  • Additional Notes: Gameplay experience around 30 FPS on average when using the Mid-high settings
Recommended:
  • OS: Windows 7 or later
  • Processor: Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
  • Storage: 3 GB available space
  • Additional Notes: Gameplay experience around 60 FPS on average when using the Mid-high settings

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8 or later
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Last Modified: Sep 17, 2019

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STRAFE reviews and comments

Translated by
Microsoft from French
A game that has cut me, go play a doom 1 Doom 2 brutal doom even doom 4, but not has this games it can get you feeling because the hooked are good, but it is so hard and innegal that it will push you back by pulling measured on enemy waves s boring and inninteresting. All this in monotonous corridors with entraped halls (yeaaaahhh......) This is not an action game it's a rogue like and not one of the most inventive. If the procedural generation is not bad in itself or poorly realized we quickly tend to get lost in this "pleasant" porridge of pixels, the mini map very badly felt will be no help. As the rest of the unreadable interface is very poorly explained and exploited, I still have not learned to use the stack of foods that I stack below my life bar... Which are also little distributed as the shields that are at a price stupidly expensive in a game or the bourinerie and the resistance will have to be conditions for survival providing fun, but it is nothing the game encourages you not to run , sniper, and camping like a pig. I was talking about entrancerooms but the lack of sound design, finally the lack of its all short will quickly make you crazy so much the stupidest enemies arrive in an unpredictable and unexpected way to remove you 50% of your shield of a sudden both the gamefeel is not accompanied by the sound. Cap rifle/20 and this is not the private joke of the ultimate weapon teaser that will catch up with the atmosphere poverty that fills this game. From the technical point of view of the good big problems of Hitbox, the clipping of perfectly disgusting texture, the game bored ugly (even if it is subjective) is allowed to rowing eh! on my Titan... so Opti a pee, and am I the only one to find that the currency of a game is this shiny thing easily identifiable and recognizable that falls from a monster, Bah here it is old grey and dull States that justifies their appearances only with the nickname "universe joke" explained by the tutorial making them difficult to spot and as wanted: enervants... In the end it is an umpteenth rogue like better now packed and that could be cool, except that not too many problems contradictions in the title not a good FPS oldschool by what a rogue like, not a good rogue like because old school FPS... Full of promises not kept immediate repayment. You want a rogue like that moves well, go even to risk of rain, you want a FPS a technical can go see doom you want to strafer go see Quake but do not buy strafe. Up: with the distance I think it is the advertising campaign that lead them to play on the "retro style" we expect from the retro and thus the major genre of the time concerned the shooter, and not the rogue like of the shot much (of which I) will be launched there with the wrong idea in t but it's a marketing mistake I think, it would have had to insist more on the side rogue like rather than the "randomly generated old fashion shooter" because it sells not at all the same thing...
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