STRAFE reviews

Translated by
Microsoft from French
A game that has cut me, go play a doom 1 Doom 2 brutal doom even doom 4, but not has this games it can get you feeling because the hooked are good, but it is so hard and innegal that it will push you back by pulling measured on enemy waves s boring and inninteresting. All this in monotonous corridors with entraped halls (yeaaaahhh......) This is not an action game it's a rogue like and not one of the most inventive. If the procedural generation is not bad in itself or poorly realized we quickly tend to get lost in this "pleasant" porridge of pixels, the mini map very badly felt will be no help. As the rest of the unreadable interface is very poorly explained and exploited, I still have not learned to use the stack of foods that I stack below my life bar... Which are also little distributed as the shields that are at a price stupidly expensive in a game or the bourinerie and the resistance will have to be conditions for survival providing fun, but it is nothing the game encourages you not to run , sniper, and camping like a pig. I was talking about entrancerooms but the lack of sound design, finally the lack of its all short will quickly make you crazy so much the stupidest enemies arrive in an unpredictable and unexpected way to remove you 50% of your shield of a sudden both the gamefeel is not accompanied by the sound. Cap rifle/20 and this is not the private joke of the ultimate weapon teaser that will catch up with the atmosphere poverty that fills this game. From the technical point of view of the good big problems of Hitbox, the clipping of perfectly disgusting texture, the game bored ugly (even if it is subjective) is allowed to rowing eh! on my Titan... so Opti a pee, and am I the only one to find that the currency of a game is this shiny thing easily identifiable and recognizable that falls from a monster, Bah here it is old grey and dull States that justifies their appearances only with the nickname "universe joke" explained by the tutorial making them difficult to spot and as wanted: enervants... In the end it is an umpteenth rogue like better now packed and that could be cool, except that not too many problems contradictions in the title not a good FPS oldschool by what a rogue like, not a good rogue like because old school FPS... Full of promises not kept immediate repayment. You want a rogue like that moves well, go even to risk of rain, you want a FPS a technical can go see doom you want to strafer go see Quake but do not buy strafe. Up: with the distance I think it is the advertising campaign that lead them to play on the "retro style" we expect from the retro and thus the major genre of the time concerned the shooter, and not the rogue like of the shot much (of which I) will be launched there with the wrong idea in t but it's a marketing mistake I think, it would have had to insist more on the side rogue like rather than the "randomly generated old fashion shooter" because it sells not at all the same thing...
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